SEGA Saturn vs Sony PlayStation

Every spec side by side, from each maker's published figures.

Better figure, where one is clearly better

Saturn compared with PlayStation
SEGASaturnSonyPlayStation
Overview
ReleasedJuly 1995September 1995
Performance
TypeHome consoleHome console
CPU2 × Hitachi SH-2, 28.6 MHzMIPS R3000A-compatible, 33.87 MHz
GPUSEGA VDP1 and VDP2PlayStation GPU
Memory4 MB (better)3 MB
Disc driveYesYes
CPUTwo Hitachi SH-2 at 28.6 MHz (25 MIPS each); Motorola 68EC000 at 11.3 MHz for soundCustom 32-bit R3000A-based CPU at 33.8688 MHz; a Geometry Transformation Engine coprocessor handles 3D calculations (Sony developer manual)
GPUVDP1 (sprites and polygons) and VDP2 (backgrounds); up to 16.77 million colours; up to 5 scroll planes; flat and Gouraud shadingPlayStation GPU with textured and Gouraud-shaded polygons; up to 360,000 polygons per second (Sony)
Memory detail16 Mbit (2 MB) work RAM, 12 Mbit (1.5 MB) video RAM; separately 4 Mbit sound RAM, 4 Mbit CD buffer and 256 Kbit backup RAM2 MB main RAM, 1 MB video RAM, 512 KB sound RAM and a 512 KB operating system ROM (Sony developer manual)
Storage detailDouble-speed CD-ROM drive; saves in internal backup RAM (battery-backed)Double-speed (2×) CD-ROM drive; saves on removable 128 KB memory cards (two slots)
Storage expansionCartridge slot (backup memory, RAM expansion); communication expansion port–
Display and video
Built-in screenNo built-in screenNo built-in screen
Video outputA/V out; 320 × 224 and othersAV Multi Out for composite and RGB; separate composite video and stereo audio RCA outputs on the original SCPH-1002
Audio32-channel PCM or FM sound (16-bit, up to 44.1 kHz) with audio DSP16-bit Sony sound processor, 24 ADPCM channels at up to 44.1 kHz; analogue stereo out; plays audio CDs
Connections
Ports2 × control ports, A/V out, cartridge slot, communication expansion port2 × controller ports and 2 × memory card slots on the front; serial I/O, parallel I/O and AV Multi Out on the back (serial and parallel ports dropped on later models)
ControllerControl Pad with D-pad, six face buttons, L, R and StartPlayStation controller at launch; later bundles came with the DUALSHOCK analogue controller
Design and power
Power useAbout 15 W (Japanese model HST-3210, 100 V)–

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