Nintendo Nintendo 64 vs Sony PS one
Better figure, where one is clearly better
| NintendoNintendo 64 | SonyPS one | |
|---|---|---|
| Overview | ||
| Released | March 1997 | September 2000 |
| Performance | ||
| Type | Home console | Home console |
| CPU | NEC VR4300 (64-bit), 93.75 MHz | Custom R3000-based CPU, 33.87 MHz |
| GPU | SGI Reality Coprocessor (RCP), 62.5 MHz | PlayStation GPU |
| Memory | 4 MB (better) | 3 MB |
| Disc drive | No | Yes |
| CPU | NEC VR4300 (MIPS R4300 family, 64-bit) at 93.75 MHz | 32-bit custom R3000-based CPU at 33.8688 MHz, the same specification as the original PlayStation (Sony) |
| GPU | Reality Coprocessor at 62.5 MHz, with signal and display processors for graphics and audio | PlayStation GPU, the same specification as the original PlayStation (Sony) |
| Memory detail | 4 MB Rambus RDRAM, shared; 8 MB with the Expansion Pak | 2 MB main RAM, 1 MB graphics memory and 512 KB sound memory (Sony) |
| Storage detail | Nintendo 64 Game Paks (cartridges); some games save on the cartridge, others on a Controller Pak | Double-speed CD-ROM drive; saves on removable memory cards (two slots) |
| Storage expansion | Memory expansion slot (Expansion Pak); Controller Pak slot in each controller | – |
| Display and video | ||
| Maximum output | 576i | – |
| Built-in screen | No built-in screen | No built-in screen; Sony later sold a 5-inch LCD screen add-on |
| Video output | Multi AV out with composite video; some PAL revisions also support S-Video with the correct cable, but stock consoles do not output RGB; up to 576i on PAL consoles | AV Multi Out connector (composite, S-Video and RGB with the right cable; RF with the supplied adaptor) |
| Audio | Stereo audio mixed by the Reality Signal Processor | 16-bit Sony sound processor, 24 ADPCM channels; analogue stereo through AV Multi Out; plays audio CDs |
| Design and power | ||
| Weight | 1,100 g | 560 g (better) |
| Power use | Power supply provides 12 V and 3.3 V DC | 9 W; DC IN 7.5 V from the supplied AC adaptor |
| In the box | – | AC adaptor, DUALSHOCK analogue controller, RFU adaptor, instruction manual (SCPH-102B manual) |
| Connections | ||
| Ports | 4 × controller ports, Multi AV out, memory expansion slot, extension port underneath | Front 2 × controller ports and 2 × memory card slots; back AV Multi Out and DC IN 7.5 V |
| Controller | Nintendo 64 controller with analogue Control Stick, Z trigger and Controller Pak slot | DUALSHOCK analogue controller |
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