Nintendo GameCube vs Nintendo Nintendo 64
Better figure, where one is clearly better
| NintendoGameCube | NintendoNintendo 64 | |
|---|---|---|
| Overview | ||
| Released | May 2002 | March 1997 |
| Performance | ||
| Type | Home console | Home console |
| CPU | IBM Gekko (PowerPC), 485 MHz | NEC VR4300 (64-bit), 93.75 MHz |
| GPU | ATI Flipper, 162 MHz | SGI Reality Coprocessor (RCP), 62.5 MHz |
| Memory | 40 MB (better) | 4 MB |
| Disc drive | Yes | No |
| CPU | IBM Gekko (PowerPC-based) at 485 MHz (Nintendo UK) | NEC VR4300 (MIPS R4300 family, 64-bit) at 93.75 MHz |
| GPU | ATI/Nintendo Flipper at 162 MHz, with 2 MB frame buffer and 1 MB texture cache (Nintendo UK) | Reality Coprocessor at 62.5 MHz, with signal and display processors for graphics and audio |
| Memory detail | 40 MB system memory (24 MB 1T-SRAM main memory plus 16 MB auxiliary DRAM); Flipper also has 3 MB embedded graphics memory (Nintendo UK) | 4 MB Rambus RDRAM, shared; 8 MB with the Expansion Pak |
| Storage detail | GameCube Game Discs (8 cm, miniDVD-based, up to 1.5 GB); saves on GameCube memory cards (two slots) | Nintendo 64 Game Paks (cartridges); some games save on the cartridge, others on a Controller Pak |
| Storage expansion | Serial ports for the broadband or modem adapter; Hi-Speed port underneath for the Game Boy Player | Memory expansion slot (Expansion Pak); Controller Pak slot in each controller |
| Display and video | ||
| Maximum output | 576i | 576i |
| Built-in screen | No built-in screen | No built-in screen |
| Video output | Analogue AV out (composite or RGB SCART); DOL-001 also has Digital AV out, but PAL games offer 576i or 480i rather than native 480p | Multi AV out with composite video; some PAL revisions also support S-Video with the correct cable, but stock consoles do not output RGB; up to 576i on PAL consoles |
| Audio | Analogue stereo; 16-bit Macronix DSP with 64 channels at 48 kHz (Nintendo UK) | Stereo audio mixed by the Reality Signal Processor |
| Design and power | ||
| Weight | 1,400 g | 1,100 g (better) |
| Power use | 39 W AC adapter rating (12 V × 3.25 A; Nintendo UK) | Power supply provides 12 V and 3.3 V DC |
| Connections | ||
| Ports | 4 × controller ports, 2 × memory card slots, analogue and digital AV outputs, 2 × high-speed serial ports, 1 × high-speed parallel port (Nintendo UK) | 4 × controller ports, Multi AV out, memory expansion slot, extension port underneath |
| Controller | GameCube controller; WaveBird wireless controller sold separately | Nintendo 64 controller with analogue Control Stick, Z trigger and Controller Pak slot |

