HTC VIVE

HTC · VIVE

VIVE

Released April 2016

The original consumer VIVE is a PC VR system with dual OLED displays, Lighthouse room-scale tracking and two included motion controllers. Its launch headset uses fabric straps and separate earbuds.

Works
Needs a PC or console
Per eye
1080 × 1200
Refresh
90 Hz
Weight
555 g

What reviewers say

PC Gamer and WIRED praise immersive room-scale play and intuitive motion controls, while criticising weight, cables and cost. Setup differs between reviewers: PC Gamer finds it straightforward, while WIRED finds it troublesome. PC Gamer also criticises the strap fit and supplied earbuds.

From pcgamer.com and wired.com

Display

Resolution per eye
1080 × 1200
Panel
OLED
Refresh rate
90 Hz
Display details
Dual 3.6-inch AMOLED displays; 1080 × 1200 per eye at 90 Hz. HTC's stated 110° field of view has no specified axis.
Lenses
Fresnel lenses (PC Gamer); separate eye-relief adjustment
Lens spacing (IPD)
Physical lens-spacing knob; 60.2–74.5 mm range reported by Ars Technica

Tracking and input

Eye tracking
No
Hand tracking
Yes
Controllers in the box
Yes
Colour passthrough
Yes
Sensors
SteamVR Lighthouse tracking with two external base stations; seated, standing and room-scale use. Later VIVE Hand Tracking SDK supports controller-free skeleton tracking in compatible apps; its 3D print mode is not supported on original VIVE. No built-in eye tracking.
Controllers
Two wireless tracked wands with trackpads, grip buttons, dual-stage triggers and haptic feedback; Micro-USB charging. Controller battery life is separate from the PC-powered headset.
Passthrough
Single front camera; SteamVR offers boundary outlines or a small full-colour live view (Ars Technica)

Performance

Works
Needs a PC or console
Connections
PC connection through powered link box; HDMI 1.4 or DisplayPort 1.2 and USB 2.0 or newer. Original tether combines HDMI, USB and power (Ars Technica).

Design

Battery
None (powered by a PC or console)
Weight (headset)
555 g
Audio
Integrated microphone, 3.5 mm headphone connection and separate earbuds; original headset has no integrated headphones. Deluxe Audio Strap is a separate later accessory.
Strap
Adjustable fabric straps; original launch headset is 555 g without cables according to Ars Technica. Later hardware revisions may differ.
In the box
Headset, two controllers, two base stations, link box, tether, earbuds, cables, chargers and mounting accessories; gaming PC separate

Pros and cons

Pros

  • Two tracked controllers and two base stations included
  • Physical lens-spacing and eye-relief adjustment
  • OLED displays at 90 Hz

Cons

  • Requires a compatible PC and powered external base stations
  • No integrated headphones in the original package
  • Tethered headset with fabric straps

Closest rivals

Model
WorksPer eyeRefreshWeightReleased
Needs a PC or console960 × 1080120 Hz610 gOct 2016
Needs a PC or console1080 × 120090 Hz470 gMar 2016
Needs a PC or console1280 × 144080 Hz561 gMay 2019

Sources

  1. vive.com/uk/product/vive
  2. developer.vive.com/resources/hardware-guides/vive-specs-user-guide
  3. vive.com/us/newsroom/2016-02-21
  4. blog.vive.com/us/vive-day-celebration-for-fans
  5. vive.com/uk/support/vive/category_howto/adjusting-the-ipd-on-the-headset.html
  6. developer.vive.com/resources/hardware-guides/sdk-compatibility-overview
  7. arstechnica.com/gaming/2016/04/the-ars-vr-headset-showdown-oculus-rift-vs-htc-v…
  8. pcgamer.com/htc-vive-review

Photo: vive.com

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