
HTC · VIVE
VIVE
The original consumer VIVE is a PC VR system with dual OLED displays, Lighthouse room-scale tracking and two included motion controllers. Its launch headset uses fabric straps and separate earbuds.
- Works
- Needs a PC or console
- Per eye
- 1080 × 1200
- Refresh
- 90 Hz
- Weight
- 555 g
What reviewers say
PC Gamer and WIRED praise immersive room-scale play and intuitive motion controls, while criticising weight, cables and cost. Setup differs between reviewers: PC Gamer finds it straightforward, while WIRED finds it troublesome. PC Gamer also criticises the strap fit and supplied earbuds.
From pcgamer.com and wired.com
Specifications
Report a wrong or missing specDisplay
- Resolution per eye
- 1080 × 1200
- Panel
- OLED
- Refresh rate
- 90 Hz
- Display details
- Dual 3.6-inch AMOLED displays; 1080 × 1200 per eye at 90 Hz. HTC's stated 110° field of view has no specified axis.
- Lenses
- Fresnel lenses (PC Gamer); separate eye-relief adjustment
- Lens spacing (IPD)
- Physical lens-spacing knob; 60.2–74.5 mm range reported by Ars Technica
Tracking and input
- Eye tracking
- No
- Hand tracking
- Yes
- Controllers in the box
- Yes
- Colour passthrough
- Yes
- Sensors
- SteamVR Lighthouse tracking with two external base stations; seated, standing and room-scale use. Later VIVE Hand Tracking SDK supports controller-free skeleton tracking in compatible apps; its 3D print mode is not supported on original VIVE. No built-in eye tracking.
- Controllers
- Two wireless tracked wands with trackpads, grip buttons, dual-stage triggers and haptic feedback; Micro-USB charging. Controller battery life is separate from the PC-powered headset.
- Passthrough
- Single front camera; SteamVR offers boundary outlines or a small full-colour live view (Ars Technica)
Performance
- Works
- Needs a PC or console
- Connections
- PC connection through powered link box; HDMI 1.4 or DisplayPort 1.2 and USB 2.0 or newer. Original tether combines HDMI, USB and power (Ars Technica).
Design
- Battery
- None (powered by a PC or console)
- Weight (headset)
- 555 g
- Audio
- Integrated microphone, 3.5 mm headphone connection and separate earbuds; original headset has no integrated headphones. Deluxe Audio Strap is a separate later accessory.
- Strap
- Adjustable fabric straps; original launch headset is 555 g without cables according to Ars Technica. Later hardware revisions may differ.
- In the box
- Headset, two controllers, two base stations, link box, tether, earbuds, cables, chargers and mounting accessories; gaming PC separate
Pros and cons
Pros
- Two tracked controllers and two base stations included
- Physical lens-spacing and eye-relief adjustment
- OLED displays at 90 Hz
Cons
- Requires a compatible PC and powered external base stations
- No integrated headphones in the original package
- Tethered headset with fabric straps
Closest rivals
Model | Works | Per eye | Refresh | Weight | Released |
|---|---|---|---|---|---|
| Needs a PC or console | 960 × 1080 | 120 Hz | 610 g | Oct 2016 | |
| Needs a PC or console | 1080 × 1200 | 90 Hz | 470 g | Mar 2016 | |
| Needs a PC or console | 1280 × 1440 | 80 Hz | 561 g | May 2019 |
Sources
- vive.com/uk/product/vive
- developer.vive.com/resources/hardware-guides/vive-specs-user-guide
- vive.com/us/newsroom/2016-02-21
- blog.vive.com/us/vive-day-celebration-for-fans
- vive.com/uk/support/vive/category_howto/adjusting-the-ipd-on-the-headset.html
- developer.vive.com/resources/hardware-guides/sdk-compatibility-overview
- arstechnica.com/gaming/2016/04/the-ars-vr-headset-showdown-oculus-rift-vs-htc-v…
- pcgamer.com/htc-vive-review
Photo: vive.com


