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Sony PlayStation VR · Photo source

Sony PlayStation VR
Photo 1 of 9

Sony PlayStation VR · Photo source

Sony · PlayStation

PlayStation VR

Released October 2016

Sony's original CUH-ZVR1 headset brings OLED VR to PlayStation 4, using the separate PlayStation Camera for tracking and an external processor unit for connections and audio.

Works
Needs a PC or console
Per eye
960 × 1080
Refresh
120 Hz
Weight
610 g

What reviewers say

Road to VR and TIME praise comfort, immersive games and convincing visuals for an affordable console headset. Both notice tracking jitter. TIME finds the cable routing unobtrusive, while Road to VR dislikes the inline remote's position and extra headphone cable; it also highlights uneven display brightness in dark scenes.

From roadtovr.com, roadtovr.com, roadtovr.com, roadtovr.com and time.com

Display

Resolution per eye
960 × 1080
Panel
OLED
Refresh rate
120 Hz
Display details
Single 5.7-inch OLED RGB panel, 1920 × RGB × 1080 overall; 90 or 120 Hz depending on the application. Some games render at 60 fps and reproject to 120 Hz.
Lenses
Non-Fresnel lenses (Road to VR); Sony quotes approximately 100° field of view without specifying horizontal or diagonal
Lens spacing (IPD)
Software interpupillary-distance setting and camera-assisted measurement; no physical lens-spacing adjustment (Road to VR)

Tracking and input

Eye tracking
No
Hand tracking
No
Controllers in the box
No
Colour passthrough
No
Sensors
External PlayStation Camera tracks blue LEDs on the headset; six-axis motion sensor with three-axis gyroscope and accelerometer. No eye tracking or controller-free hand tracking.
Controllers
Uses DUALSHOCK 4, PlayStation Move or compatible game-specific controllers; controller requirements depend on the game. Camera and controllers are separate from the original base package.
Passthrough
No camera passthrough view; the visor slides forwards to see surroundings

Performance

Works
Needs a PC or console
Connections
CUH-ZVR1 headset connects through the supplied processor unit to PlayStation 4 by HDMI and USB; the unit also supplies Social Screen output to a TV. Original unit supports 4K YUV 420 TV passthrough up to 60 Hz but not HDR. PlayStation 5 use requires the PlayStation Camera adaptor and compatible controllers.

Design

Battery
None (powered by a PC or console)
Weight (headset)
610 g
Audio
Built-in microphone and stereo headphone socket on the inline remote; supplied stereo earbuds. Processor unit provides 3D audio processing, rather than extra game-rendering power.
Strap
Adjustable headband with rear dial and sliding scope; approximately 187 × 185 × 277 mm excluding projecting parts at the shortest headband length. Headset 610 g excluding cables; processor unit 365 g.
In the box
Original base package has CUH-ZVR1 headset, processor unit, headset connection cable, HDMI cable, USB cable, stereo headphones with earpieces, AC power cord and AC adaptor; no camera or controllers

Pros and cons

Pros

  • OLED RGB display with 90 and 120 Hz modes
  • Adjustable headband and sliding visor
  • Social Screen output lets others watch on a TV

Cons

  • PlayStation Camera required and sold separately in the base package
  • Base package includes no game controllers
  • Original processor unit cannot pass HDR through to a TV

Closest rivals

Model
WorksPer eyeRefreshWeightReleased
Needs a PC or console1080 × 120090 Hz555 gApr 2016
Needs a PC or console1080 × 120090 Hz470 gMar 2016
Needs a PC or console1440 × 160090 Hz769 gApr 2018

Sources

  1. manuals.playstation.net/document/pdf/CUH-ZVR1U_2.pdf
  2. sony.mediaroom.com/2016-03-15-PlayStation-VR-Launches-October-2016-Available-Gl…
  3. blog.playstation.com/archive/2016/10/13/the-future-of-play-is-here-playstation-…
  4. blog.playstation.com/archive/2016/10/03/playstation-vr-the-ultimate-faq
  5. playstation.com/en-us/support/hardware/psvr-quick-start-guide
  6. roadtovr.com/playstation-vr-review-psvr-console-vr-has-arrived/2

Photo: blog.playstation.com

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