Nintendo GameCube vs SEGA Dreamcast

Every spec side by side, from each maker's published figures.

Better figure, where one is clearly better

GameCube compared with Dreamcast
NintendoGameCubeSEGADreamcast
Overview
ReleasedMay 2002October 1999
Performance
TypeHome consoleHome console
CPUIBM Gekko (PowerPC), 485 MHzHitachi SH-4, 200 MHz
GPUATI Flipper, 162 MHzNEC PowerVR2 DC
Memory40 MB (better)24 MB
Disc driveYesYes
CPUIBM Gekko (PowerPC-based) at 485 MHz (Nintendo UK)SH4 128-bit graphics-engine RISC CPU at 200 MHz, 360 MIPS, 1.4 GFLOPS
GPUATI/Nintendo Flipper at 162 MHz, with 2 MB frame buffer and 1 MB texture cache (Nintendo UK)PowerVR2 DC, over 3 million polygons per second; bump mapping, fog, alpha blending, mip mapping, trilinear filtering, anti-aliasing, environment mapping
Memory detail40 MB system memory (24 MB 1T-SRAM main memory plus 16 MB auxiliary DRAM); Flipper also has 3 MB embedded graphics memory (Nintendo UK)16 MB main memory, 8 MB texture (video) memory, 2 MB sound memory
Storage detailGameCube Game Discs (8 cm, miniDVD-based, up to 1.5 GB); saves on GameCube memory cards (two slots)GD-ROM drive (about 1 GB per disc), up to 12× speed; saves on the VMU (Visual Memory)
Storage expansionSerial ports for the broadband or modem adapter; Hi-Speed port underneath for the Game Boy Player–
Display and video
Maximum output576i480p
Built-in screenNo built-in screenNo built-in screen
Video outputAnalogue AV out (composite or RGB SCART); DOL-001 also has Digital AV out, but PAL games offer 576i or 480i rather than native 480pAV out (composite, S-Video, RGB SCART); 640 × 480 progressive VGA through a separately sold adaptor, in supported games (ConsoleMods)
AudioAnalogue stereo; 16-bit Macronix DSP with 64 channels at 48 kHz (Nintendo UK)Super Intelligent Sound Processor with a 32-bit RISC CPU, 64 channels PCM/ADPCM
Design and power
Weight1,400 g (better)1,500 g
Power use39 W AC adapter rating (12 V × 3.25 A; Nintendo UK)–
Connections
Ports4 × controller ports, 2 × memory card slots, analogue and digital AV outputs, 2 × high-speed serial ports, 1 × high-speed parallel port (Nintendo UK)4 × controller ports, AV out, serial port, removable 33.6 kbit/s modem (SEGA hardware outline)
ControllerGameCube controller; WaveBird wireless controller sold separatelyDreamcast controller with analogue stick, analogue triggers and two slots for the VMU and other expansion units

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