Nintendo Switch Lite vs Valve Steam Deck LCD
Better figure, where one is clearly better
| NintendoSwitch Lite | ValveSteam Deck LCD | |
|---|---|---|
| Overview | ||
| Released | September 2019 | February 2022 |
| Performance | ||
| Type | Handheld | Handheld |
| CPU | NVIDIA customised Tegra processor | AMD Zen 2, 4 cores / 8 threads |
| GPU | NVIDIA customised Tegra processor (integrated GPU) | AMD RDNA 2, 8 CUs |
| GPU compute | – | 1.6 TFLOPS |
| Memory | 4 GB | 16 GB (better) |
| Storage | 32 GB | 64 GB, 256 GB, 512 GB (better) |
| Disc drive | No | No |
| CPU | NVIDIA customised Tegra processor (Tegra X1-based ODNX10-A1, according to iFixit) | 7 nm AMD APU; Zen 2, 4 cores / 8 threads, 2.4–3.5 GHz (up to 448 GFlops FP32); APU power 4–15 W |
| GPU | – | 8 RDNA 2 compute units at 1.6 GHz (1.6 TFlops FP32) |
| Memory detail | 4 GB LPDDR4X in two 16 Gb Samsung chips (iFixit; not published by Nintendo) | 16 GB LPDDR5 on-board, 5500 MT/s, quad 32-bit channels |
| Storage detail | 32 GB; about 6.2 GB is reserved for the system | 64 GB, 256 GB and 512 GB versions were sold; Valve has stopped producing the LCD model |
| Storage expansion | microSD, microSDHC and microSDXC cards | High-speed microSD slot (UHS-I; SD, SDHC and SDXC) |
| Display and video | ||
| Maximum output | – | 8K up to 120 fps |
| Built-in screen | 5.5″ LCD, 1280 × 720 | 7″ LCD, 1280 × 800, 60 Hz |
| Built-in screen | Capacitive touch screen; 5.5-inch LCD; 1280 × 720. Nintendo doesn't publish the refresh rate | 1280 × 800 optically bonded IPS LCD touchscreen; 400 nits typical; ambient light sensor |
| Video output | None | DisplayPort 1.4 Alt-mode over USB-C; up to 8K at 60 Hz or 4K at 120 Hz |
| Audio | Stereo speakers; 3.5 mm headset jack | Stereo speakers with embedded DSP; dual microphone array; 3.5 mm headset jack; multichannel audio over DisplayPort, USB-C or Bluetooth |
| Design and power | ||
| Battery life (maker's claim) | Up to 7 hours | Up to 8 hours |
| Weight | 275 g (better) | 669 g |
| Battery life detail | About 3 to 7 hours (Nintendo support); the product page says more than six hours depending on the game (roughly four hours in The Legend of Zelda - Breath of the Wild); 3570 mAh; charges in about 3 hours | 40 Wh; 2–8 hours of gameplay depending on content |
| Power use | 4 W while gaming | 45 W USB PD 3.0 power supply with 1.5 m cable |
| Colours | Blue, Coral, Yellow, Grey | – |
| Connections | ||
| Ports | USB-C (charging only) | 1 × USB-C (DisplayPort 1.4 Alt-mode, USB 3.2 Gen 2, charging), 3.5 mm headset jack, microSD slot |
| Wi-Fi and Bluetooth | Wi-Fi 5 (IEEE 802.11 a/b/g/n/ac), Bluetooth 4.1, NFC | Dual-band Wi-Fi 5 (2.4 and 5 GHz, 2 × 2 MIMO, 802.11a/b/g/n/ac), Bluetooth 5.0 |
| Controller | Built-in controls with a +Control Pad; Joy-Con can be paired separately | Built-in controls with A/B/X/Y, D-pad, analogue triggers, bumpers, 4 assignable grip buttons, 2 full-size analogue sticks with capacitive touch, 2 × 32.5 mm square haptic trackpads, HD haptics and a 6-axis gyro |
| Backward compatibility | Nintendo Switch game cards only; games must support handheld mode | Runs Steam games natively on SteamOS 3 or through Proton; KDE Plasma desktop mode |
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