HTC VIVE Pro vs Sony PlayStation VR

Every spec side by side, from each maker's published figures.

Better figure, where one is clearly better

VIVE Pro compared with PlayStation VR
HTCVIVE ProSonyPlayStation VR
Overview
ReleasedApril 2018October 2016
Display
Resolution per eye1440 × 1600 (better)960 × 1080
PanelOLEDOLED
Refresh rate90 Hz120 Hz (better)
Display detailsDual 3.5-inch AMOLED displays; 1440 × 1600 per eye at 90 Hz. HTC's stated 110° field of view has no specified axis.Single 5.7-inch OLED RGB panel, 1920 × RGB × 1080 overall; 90 or 120 Hz depending on the application. Some games render at 60 fps and reproject to 120 Hz.
LensesFresnel lenses retained from original VIVE (Ars Technica); eye relief adjusts separatelyNon-Fresnel lenses (Road to VR); Sony quotes approximately 100° field of view without specifying horizontal or diagonal
Lens spacing (IPD)Physical lens-spacing knob with on-screen distance indication; manufacturer range omitted because not establishedSoftware interpupillary-distance setting and camera-assisted measurement; no physical lens-spacing adjustment (Road to VR)
Tracking and input
Eye trackingNoNo
Hand trackingYesNo
Controllers in the boxNoNo
Colour passthroughYesNo
SensorsSteamVR Tracking 1.0 and 2.0 compatible; external base stations required. VIVE Hand Tracking SDK supports controller-free tracking in compatible apps. Original Pro has no built-in eye tracking; Pro Eye is a separate model.External PlayStation Camera tracks blue LEDs on the headset; six-axis motion sensor with three-axis gyroscope and accelerometer. No eye tracking or controller-free hand tracking.
ControllersOriginal headset-only package excludes controllers and base stations; existing VIVE controllers and base stations can be reused. Later Full Kit includes Controller (2018) and SteamVR Base Stations 2.0.Uses DUALSHOCK 4, PlayStation Move or compatible game-specific controllers; controller requirements depend on the game. Camera and controllers are separate from the original base package.
PassthroughTwo front-facing RGB cameras; HTC's SRWorks SDK provides a stereoscopic see-through view and depth sensing. Camera software support was expanded after launch; use requires compatible software and enabling cameras in SteamVR.No camera passthrough view; the visor slides forwards to see surroundings
Performance
WorksNeeds a PC or consoleNeeds a PC or console
ConnectionsPowered link box connects to PC over DisplayPort 1.2 or newer and USB 3.0; supplied DisplayPort and USB cables. Proprietary headset tether; optional VIVE Wireless Adapter sold separately.CUH-ZVR1 headset connects through the supplied processor unit to PlayStation 4 by HDMI and USB; the unit also supplies Social Screen output to a TV. Original unit supports 4K YUV 420 TV passthrough up to 60 Hz but not HDR. PlayStation 5 use requires the PlayStation Camera adaptor and compatible controllers.
Design
BatteryNone (powered by a PC or console)None (powered by a PC or console)
Weight (headset)769 g610 g (better)
AudioRemovable on-ear headphones with built-in amplifier; integrated microphones. HTC also supplies Audio SDK support for alert and conversation modes.Built-in microphone and stereo headphone socket on the inline remote; supplied stereo earbuds. Processor unit provides 3D audio processing, rather than extra game-rendering power.
StrapRigid adjustable headband, rear sizing dial and top strap; 769 g without cable measured by Tom's Hardware. Its complete headset and cable measured 1017 g.Adjustable headband with rear dial and sliding scope; approximately 187 × 185 × 277 mm excluding projecting parts at the shortest headband length. Headset 610 g excluding cables; processor unit 365 g.
In the boxLaunch headset-only package has headset and cable, face cushion, cleaning cloth, earphone hole caps, link box, power adaptor, DisplayPort cable, USB 3.0 cable and mounting pad; PC, controllers and base stations separateOriginal base package has CUH-ZVR1 headset, processor unit, headset connection cable, HDMI cable, USB cable, stereo headphones with earpieces, AC power cord and AC adaptor; no camera or controllers

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