Nintendo Game Boy Micro vs Sony PSP

Every spec side by side, from each maker's published figures.

Better figure, where one is clearly better

Game Boy Micro compared with PSP
NintendoGame Boy MicroSonyPSP
Overview
ReleasedNovember 2005September 2005
Performance
TypeHandheldHandheld
CPU32-bit RISC CPU and 8-bit CISC CPUSony PSP CPU, up to 333 MHz
GPU–Sony custom graphics core
Memory–36 MB
Disc driveNoYes
CPU32-bit RISC CPU plus 8-bit CISC CPU (Nintendo)PSP CPU, operating frequency 1 to 333 MHz (Sony)
Memory detail–32 MB main memory plus 4 MB embedded DRAM (Sony)
Storage detailGame Boy Advance Game Paks; saves on the cartridgeRead-only UMD drive; no built-in storage
Storage expansion–Memory Stick Duo slot
Display and video
Built-in screen2″ LCD, 240 × 160, 60 Hz4.3″ LCD, 480 × 272
Built-in screenTwo-inch back-lit LCD with 240 × 160 pixels, 60 Hz and four brightness settings (Nintendo UK)4.3-inch (16:9) full-transparent TFT LCD, about 16.77 million colours; 480 × 272 (Sony)
AudioBuilt-in speaker and standard headphone socketStereo speakers; headset connector
Design and power
Battery life (maker's claim)Up to 10 hoursUp to 6 hours
Weight80 g (better)280 g
Battery life detailRechargeable lithium-ion battery; Nintendo quotes approximately 6–10 hours of play and 2.5 hours to charge1800 mAh lithium-ion battery pack, user-replaceable; about 3–6 hours of games and 3–5 hours of video playback (US manual; the Japanese manual says 4–6 hours for both); charges in about 2 hours 20 minutes
Power use–Approx. 6 W maximum (when charging)
Size101 × 50 × 17.2 mm (width × height × depth)–
ColoursSilver, green, blue and pink at the UK launch, with interchangeable faceplates–
Connections
PortsGame Pak slot, headphone socket, charging connector and Micro-specific link connector; Game Boy Advance links need an adapterDC IN 5 V, Hi-speed USB (Mini-B), headset connector, IR port, DC OUT, Memory Stick Duo slot
Wi-Fi and Bluetooth–Wireless LAN (IEEE 802.11b)
ControllerBuilt-in D-pad, A, B, L, R, Start and Select buttons; interchangeable faceplateBuilt-in D-pad, analogue stick, four face buttons and two shoulder buttons
Backward compatibilityGame Boy Advance games only; no original Game Boy or Game Boy Color Game Paks–

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