Nintendo Game Boy Advance SP vs Nintendo Game Boy Micro

Every spec side by side, from each maker's published figures.

Better figure, where one is clearly better

Game Boy Advance SP compared with Game Boy Micro
NintendoGame Boy Advance SPNintendoGame Boy Micro
Overview
ReleasedMarch 2003November 2005
Performance
TypeHandheldHandheld
CPU32-bit ARM with embedded memory32-bit RISC CPU and 8-bit CISC CPU
Memory384 KB–
Disc driveNoNo
CPU32-bit ARM with embedded memory (Nintendo)32-bit RISC CPU plus 8-bit CISC CPU (Nintendo)
Memory detail32 KB internal memory, 96 KB video RAM and 256 KB external work RAM (Nintendo)–
Storage detailGame Boy Advance, Game Boy Color and Game Boy Game Paks; saves on the cartridgeGame Boy Advance Game Paks; saves on the cartridge
Display and video
Built-in screen2.9″ LCD, 240 × 1602″ LCD, 240 × 160, 60 Hz
Built-in screen2.9-inch reflective TFT LCD with switchable front light; 240 × 160 pixels and 32,768 possible colours (Nintendo's original model)Two-inch back-lit LCD with 240 × 160 pixels, 60 Hz and four brightness settings (Nintendo UK)
AudioMono built-in speaker; stereo headphones require an adapter for the EXT 2 connectorBuilt-in speaker and standard headphone socket
Design and power
Battery life (maker's claim)Up to 10 hoursUp to 10 hours
Weight143 g80 g (better)
Battery life detailRechargeable lithium-ion battery; up to 10 hours with the screen light on or 18 hours with it off, with about 3 hours to recharge (Nintendo)Rechargeable lithium-ion battery; Nintendo quotes approximately 6–10 hours of play and 2.5 hours to charge
Size82 × 84.6 × 24.3 mm (width × height × depth), closed101 × 50 × 17.2 mm (width × height × depth)
ColoursSilver, blue and pink among the European finishes; special editions also soldSilver, green, blue and pink at the UK launch, with interchangeable faceplates
Connections
PortsGame Pak slot, EXT 1 link connector and EXT 2 power/headphone-adapter connectorGame Pak slot, headphone socket, charging connector and Micro-specific link connector; Game Boy Advance links need an adapter
ControllerBuilt-in D-pad, A, B, L, R, Start and Select buttons, plus a screen-light switchBuilt-in D-pad, A, B, L, R, Start and Select buttons; interchangeable faceplate
Backward compatibilityGame Boy Advance games and almost all Game Boy and Game Boy Color games; some older cartridges may have display or sound issuesGame Boy Advance games only; no original Game Boy or Game Boy Color Game Paks

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