Nintendo Super Nintendo Entertainment System (SNES) vs SEGA Saturn

Every spec side by side, from each maker's published figures.

Better figure, where one is clearly better

Super Nintendo Entertainment System (SNES) compared with Saturn
NintendoSuper Nintendo Entertainment System (SNES)SEGASaturn
Overview
ReleasedApril 1992July 1995
Performance
TypeHome consoleHome console
CPURicoh 5A22 (16-bit), 2.68 MHz2 × Hitachi SH-2, 28.6 MHz
GPUNintendo S-PPU1 and S-PPU2SEGA VDP1 and VDP2
Memory192 KB4 MB (better)
Disc driveNoYes
CPU16-bit 65816-based Ricoh 5A22 with a variable clock; Nintendo UK lists 2.68 MHzTwo Hitachi SH-2 at 28.6 MHz (25 MIPS each); Motorola 68EC000 at 11.3 MHz for sound
GPU16-bit graphics processor with Mode 7 background effects and up to 256 colours on screen (Nintendo UK)VDP1 (sprites and polygons) and VDP2 (backgrounds); up to 16.77 million colours; up to 5 scroll planes; flat and Gouraud shading
Memory detail128 KB work RAM plus 64 KB video RAM (Nintendo UK)16 Mbit (2 MB) work RAM, 12 Mbit (1.5 MB) video RAM; separately 4 Mbit sound RAM, 4 Mbit CD buffer and 256 Kbit backup RAM
Storage detailSuper NES Game Paks (cartridges); some save on the cartridgeDouble-speed CD-ROM drive; saves in internal backup RAM (battery-backed)
Storage expansion–Cartridge slot (backup memory, RAM expansion); communication expansion port
Display and video
Built-in screenNo built-in screenNo built-in screen
Video outputUp to 512 × 448 pixels; RF, RGB and S-Video outputs (Nintendo UK)A/V out; 320 × 224 and others
AudioSony SPC700 sound chip with eight channels (Nintendo UK)32-channel PCM or FM sound (16-bit, up to 44.1 kHz) with audio DSP
Connections
Ports2 × controller ports (Nintendo UK)2 × control ports, A/V out, cartridge slot, communication expansion port
ControllerSuper NES controller with D-pad, A, B, X, Y, L, R, Start and SelectControl Pad with D-pad, six face buttons, L, R and Start
Design and power
Power use–About 15 W (Japanese model HST-3210, 100 V)

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