Pimax Crystal Light vs Valve Index
Better figure, where one is clearly better
| PimaxCrystal Light | ValveIndex | |
|---|---|---|
| Overview | ||
| Released | May 2024 | June 2019 |
| Display | ||
| Resolution per eye | 2880 × 2880 (better) | 1440 × 1600 |
| Panel | LCD | LCD |
| Refresh rate | 120 Hz | 144 Hz (better) |
| Pixels per degree | 35 | – |
| Field of view | 110° horizontal | – |
| Display details | QLED with mini-LED backlight; local dimming optional; 2880 × 2880 per eye, 35 PPD; 60, 72, 90 and 120 Hz | Dual 1440 × 1600 LCDs, full RGB per pixel; ultra-low persistence global backlight (0.330 ms at 144 Hz); 80, 90, 120 Hz and experimental 144 Hz |
| Lenses | Glass aspheric lenses; 110° horizontal field of view (spec page; a Pimax store image says up to 105°); fixed foveated rendering 2.0 | Double-element, canted lenses; Valve says typical users see 20° more field of view than the HTC Vive, and doesn't give a figure |
| Lens spacing (IPD) | 58–72 mm, manual | 58–70 mm, physical adjustment; eye relief also adjustable |
| Tracking and input | ||
| Eye tracking | No | No |
| Hand tracking | No | No |
| Controllers in the box | Yes | – |
| Colour passthrough | No | Yes |
| Sensors | 6DoF inside-out tracking with four tracking cameras (Pimax SLAM); Lighthouse faceplate compatible for SteamVR base stations | Outside-in; SteamVR 2.0 sensors, compatible with SteamVR 1.0 and 2.0 base stations |
| Controllers | Two 6DoF controllers included | Valve Index Controllers with per-finger capacitive tracking; the headset also works with HTC Vive and Vive Pro controllers |
| Passthrough | – | Stereo 960 × 960 global-shutter RGB (Bayer) cameras |
| Performance | ||
| Works | Needs a PC or console | Needs a PC or console |
| Connections | DisplayPort to a PC; Steam, OpenXR and OpenVR through Pimax Play; optional 60G Airlink wireless kit; minimum RTX 2080, RTX 3070 or higher recommended | 5 m tether with a 1 m breakaway trident connector; DisplayPort 1.2, USB 3.0 and 12 V power; USB 3 Type-A port in the front expansion slot |
| Design | ||
| Battery | None (powered by a PC or console) | None (powered by a PC or console) |
| Weight (headset) | 815 g | 809 g (better) |
| Audio | Integrated audio, 3.5 mm jack, two microphones | 37.5 mm off-ear Balanced Mode Radiators (40 Hz–24 kHz, 6 ohm); 3.5 mm headphone out; dual microphone array |
| Strap | Adjustable backstrap | Adjustable head size, face angle and speaker position; rear cradle adapter included; magnetic quick-swap face gasket |
| In the box | Headset, two controllers, DisplayPort cable, power adapter | Headset (sold alone, with controllers, or as the VR Kit with two SteamVR 2.0 base stations); Half-Life: Alyx included |

