Pimax Crystal Light vs Valve Index

Every spec side by side, from each maker's published figures.

Better figure, where one is clearly better

Crystal Light compared with Index
PimaxCrystal LightValveIndex
Overview
ReleasedMay 2024June 2019
Display
Resolution per eye2880 × 2880 (better)1440 × 1600
PanelLCDLCD
Refresh rate120 Hz144 Hz (better)
Pixels per degree35–
Field of view110° horizontal–
Display detailsQLED with mini-LED backlight; local dimming optional; 2880 × 2880 per eye, 35 PPD; 60, 72, 90 and 120 HzDual 1440 × 1600 LCDs, full RGB per pixel; ultra-low persistence global backlight (0.330 ms at 144 Hz); 80, 90, 120 Hz and experimental 144 Hz
LensesGlass aspheric lenses; 110° horizontal field of view (spec page; a Pimax store image says up to 105°); fixed foveated rendering 2.0Double-element, canted lenses; Valve says typical users see 20° more field of view than the HTC Vive, and doesn't give a figure
Lens spacing (IPD)58–72 mm, manual58–70 mm, physical adjustment; eye relief also adjustable
Tracking and input
Eye trackingNoNo
Hand trackingNoNo
Controllers in the boxYes–
Colour passthroughNoYes
Sensors6DoF inside-out tracking with four tracking cameras (Pimax SLAM); Lighthouse faceplate compatible for SteamVR base stationsOutside-in; SteamVR 2.0 sensors, compatible with SteamVR 1.0 and 2.0 base stations
ControllersTwo 6DoF controllers includedValve Index Controllers with per-finger capacitive tracking; the headset also works with HTC Vive and Vive Pro controllers
Passthrough–Stereo 960 × 960 global-shutter RGB (Bayer) cameras
Performance
WorksNeeds a PC or consoleNeeds a PC or console
ConnectionsDisplayPort to a PC; Steam, OpenXR and OpenVR through Pimax Play; optional 60G Airlink wireless kit; minimum RTX 2080, RTX 3070 or higher recommended5 m tether with a 1 m breakaway trident connector; DisplayPort 1.2, USB 3.0 and 12 V power; USB 3 Type-A port in the front expansion slot
Design
BatteryNone (powered by a PC or console)None (powered by a PC or console)
Weight (headset)815 g809 g (better)
AudioIntegrated audio, 3.5 mm jack, two microphones37.5 mm off-ear Balanced Mode Radiators (40 Hz–24 kHz, 6 ohm); 3.5 mm headphone out; dual microphone array
StrapAdjustable backstrapAdjustable head size, face angle and speaker position; rear cradle adapter included; magnetic quick-swap face gasket
In the boxHeadset, two controllers, DisplayPort cable, power adapterHeadset (sold alone, with controllers, or as the VR Kit with two SteamVR 2.0 base stations); Half-Life: Alyx included

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