HTC VIVE Pro vs Valve Index
Better figure, where one is clearly better
| HTCVIVE Pro | ValveIndex | |
|---|---|---|
| Overview | ||
| Released | April 2018 | June 2019 |
| Display | ||
| Resolution per eye | 1440 × 1600 | 1440 × 1600 |
| Panel | OLED | LCD |
| Refresh rate | 90 Hz | 144 Hz (better) |
| Display details | Dual 3.5-inch AMOLED displays; 1440 × 1600 per eye at 90 Hz. HTC's stated 110° field of view has no specified axis. | Dual 1440 × 1600 LCDs, full RGB per pixel; ultra-low persistence global backlight (0.330 ms at 144 Hz); 80, 90, 120 Hz and experimental 144 Hz |
| Lenses | Fresnel lenses retained from original VIVE (Ars Technica); eye relief adjusts separately | Double-element, canted lenses; Valve says typical users see 20° more field of view than the HTC Vive, and doesn't give a figure |
| Lens spacing (IPD) | Physical lens-spacing knob with on-screen distance indication; manufacturer range omitted because not established | 58–70 mm, physical adjustment; eye relief also adjustable |
| Tracking and input | ||
| Eye tracking | No | No |
| Hand tracking | Yes | No |
| Controllers in the box | No | – |
| Colour passthrough | Yes | Yes |
| Sensors | SteamVR Tracking 1.0 and 2.0 compatible; external base stations required. VIVE Hand Tracking SDK supports controller-free tracking in compatible apps. Original Pro has no built-in eye tracking; Pro Eye is a separate model. | Outside-in; SteamVR 2.0 sensors, compatible with SteamVR 1.0 and 2.0 base stations |
| Controllers | Original headset-only package excludes controllers and base stations; existing VIVE controllers and base stations can be reused. Later Full Kit includes Controller (2018) and SteamVR Base Stations 2.0. | Valve Index Controllers with per-finger capacitive tracking; the headset also works with HTC Vive and Vive Pro controllers |
| Passthrough | Two front-facing RGB cameras; HTC's SRWorks SDK provides a stereoscopic see-through view and depth sensing. Camera software support was expanded after launch; use requires compatible software and enabling cameras in SteamVR. | Stereo 960 × 960 global-shutter RGB (Bayer) cameras |
| Performance | ||
| Works | Needs a PC or console | Needs a PC or console |
| Connections | Powered link box connects to PC over DisplayPort 1.2 or newer and USB 3.0; supplied DisplayPort and USB cables. Proprietary headset tether; optional VIVE Wireless Adapter sold separately. | 5 m tether with a 1 m breakaway trident connector; DisplayPort 1.2, USB 3.0 and 12 V power; USB 3 Type-A port in the front expansion slot |
| Design | ||
| Battery | None (powered by a PC or console) | None (powered by a PC or console) |
| Weight (headset) | 769 g (better) | 809 g |
| Audio | Removable on-ear headphones with built-in amplifier; integrated microphones. HTC also supplies Audio SDK support for alert and conversation modes. | 37.5 mm off-ear Balanced Mode Radiators (40 Hz–24 kHz, 6 ohm); 3.5 mm headphone out; dual microphone array |
| Strap | Rigid adjustable headband, rear sizing dial and top strap; 769 g without cable measured by Tom's Hardware. Its complete headset and cable measured 1017 g. | Adjustable head size, face angle and speaker position; rear cradle adapter included; magnetic quick-swap face gasket |
| In the box | Launch headset-only package has headset and cable, face cushion, cleaning cloth, earphone hole caps, link box, power adaptor, DisplayPort cable, USB 3.0 cable and mounting pad; PC, controllers and base stations separate | Headset (sold alone, with controllers, or as the VR Kit with two SteamVR 2.0 base stations); Half-Life: Alyx included |
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