Pimax Crystal Light vs Sony PlayStation VR2
Better figure, where one is clearly better
| PimaxCrystal Light | SonyPlayStation VR2 | |
|---|---|---|
| Overview | ||
| Released | May 2024 | February 2023 |
| Display | ||
| Resolution per eye | 2880 × 2880 (better) | 2000 × 2040 |
| Panel | LCD | OLED |
| Refresh rate | 120 Hz | 120 Hz |
| Pixels per degree | 35 | – |
| Field of view | 110° horizontal | – |
| Display details | QLED with mini-LED backlight; local dimming optional; 2880 × 2880 per eye, 35 PPD; 60, 72, 90 and 120 Hz | OLED, 2000 × 2040 per eye; 90 and 120 Hz |
| Lenses | Glass aspheric lenses; 110° horizontal field of view (spec page; a Pimax store image says up to 105°); fixed foveated rendering 2.0 | Fresnel lenses; field of view approx. 110° (Sony doesn't say horizontal or diagonal); adjustable lens separation with a dial |
| Lens spacing (IPD) | 58–72 mm, manual | – |
| Tracking and input | ||
| Eye tracking | No | Yes |
| Hand tracking | No | No |
| Controllers in the box | Yes | Yes |
| Colour passthrough | No | No |
| Sensors | 6DoF inside-out tracking with four tracking cameras (Pimax SLAM); Lighthouse faceplate compatible for SteamVR base stations | Inside-out; four embedded cameras for headset and controller tracking; one IR eye-tracking camera per eye; six-axis motion sensor; IR proximity sensor |
| Controllers | Two 6DoF controllers included | Two PS VR2 Sense controllers with adaptive triggers, haptic feedback, finger touch detection and IR LED tracking; 520 mAh built-in battery, 168 g each; Bluetooth 5.1 |
| Passthrough | – | Monochrome See-through View from the tracking cameras, at the touch of a button (Tom's Guide) |
| Performance | ||
| Works | Needs a PC or console | Needs a PC or console |
| Connections | DisplayPort to a PC; Steam, OpenXR and OpenVR through Pimax Play; optional 60G Airlink wireless kit; minimum RTX 2080, RTX 3070 or higher recommended | Single USB-C cable to a PS5; PC via the PlayStation VR2 PC adapter (from 7 August 2024) for SteamVR games. HDR, eye tracking, headset feedback, adaptive triggers and haptic feedback beyond rumble are unavailable on PC. |
| Design | ||
| Battery | None (powered by a PC or console) | None (powered by a PC or console) |
| Weight (headset) | 815 g | 560 g (better) |
| Audio | Integrated audio, 3.5 mm jack, two microphones | Built-in microphone; stereo headphone jack |
| Strap | Adjustable backstrap | Adjustable headband and scope; approx. 212 × 158 × 278 mm; 560 g excluding cables |
| In the box | Headset, two controllers, DisplayPort cable, power adapter | – |

