HTC VIVE vs Valve Index

Every spec side by side, from each maker's published figures.

Better figure, where one is clearly better

VIVE compared with Index
HTCVIVEValveIndex
Overview
ReleasedApril 2016June 2019
Display
Resolution per eye1080 × 12001440 × 1600 (better)
PanelOLEDLCD
Refresh rate90 Hz144 Hz (better)
Display detailsDual 3.6-inch AMOLED displays; 1080 × 1200 per eye at 90 Hz. HTC's stated 110° field of view has no specified axis.Dual 1440 × 1600 LCDs, full RGB per pixel; ultra-low persistence global backlight (0.330 ms at 144 Hz); 80, 90, 120 Hz and experimental 144 Hz
LensesFresnel lenses (PC Gamer); separate eye-relief adjustmentDouble-element, canted lenses; Valve says typical users see 20° more field of view than the HTC Vive, and doesn't give a figure
Lens spacing (IPD)Physical lens-spacing knob; 60.2–74.5 mm range reported by Ars Technica58–70 mm, physical adjustment; eye relief also adjustable
Tracking and input
Eye trackingNoNo
Hand trackingYesNo
Controllers in the boxYes–
Colour passthroughYesYes
SensorsSteamVR Lighthouse tracking with two external base stations; seated, standing and room-scale use. Later VIVE Hand Tracking SDK supports controller-free skeleton tracking in compatible apps; its 3D print mode is not supported on original VIVE. No built-in eye tracking.Outside-in; SteamVR 2.0 sensors, compatible with SteamVR 1.0 and 2.0 base stations
ControllersTwo wireless tracked wands with trackpads, grip buttons, dual-stage triggers and haptic feedback; Micro-USB charging. Controller battery life is separate from the PC-powered headset.Valve Index Controllers with per-finger capacitive tracking; the headset also works with HTC Vive and Vive Pro controllers
PassthroughSingle front camera; SteamVR offers boundary outlines or a small full-colour live view (Ars Technica)Stereo 960 × 960 global-shutter RGB (Bayer) cameras
Performance
WorksNeeds a PC or consoleNeeds a PC or console
ConnectionsPC connection through powered link box; HDMI 1.4 or DisplayPort 1.2 and USB 2.0 or newer. Original tether combines HDMI, USB and power (Ars Technica).5 m tether with a 1 m breakaway trident connector; DisplayPort 1.2, USB 3.0 and 12 V power; USB 3 Type-A port in the front expansion slot
Design
BatteryNone (powered by a PC or console)None (powered by a PC or console)
Weight (headset)555 g (better)809 g
AudioIntegrated microphone, 3.5 mm headphone connection and separate earbuds; original headset has no integrated headphones. Deluxe Audio Strap is a separate later accessory.37.5 mm off-ear Balanced Mode Radiators (40 Hz–24 kHz, 6 ohm); 3.5 mm headphone out; dual microphone array
StrapAdjustable fabric straps; original launch headset is 555 g without cables according to Ars Technica. Later hardware revisions may differ.Adjustable head size, face angle and speaker position; rear cradle adapter included; magnetic quick-swap face gasket
In the boxHeadset, two controllers, two base stations, link box, tether, earbuds, cables, chargers and mounting accessories; gaming PC separateHeadset (sold alone, with controllers, or as the VR Kit with two SteamVR 2.0 base stations); Half-Life: Alyx included

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