Apple Vision Pro vs Sony PlayStation VR2

Every spec side by side, from each maker's published figures.

Better figure, where one is clearly better

Vision Pro compared with PlayStation VR2
AppleVision ProSonyPlayStation VR2
Overview
ReleasedFebruary 2024February 2023
Display
Resolution per eye3660 × 3200 (better)2000 × 2040
PanelMicro-OLEDOLED
Refresh rate100 Hz120 Hz (better)
Display detailsMicro-OLED 3D display system, 23 million pixels, 7.5-micron pixel pitch, 92% DCI-P3; 90, 96 and 100 Hz; about 3660 × 3200 per eye (iFixit measurement; Apple doesn't give a per-eye figure)OLED, 2000 × 2040 per eye; 90 and 120 Hz
Lenses–Fresnel lenses; field of view approx. 110° (Sony doesn't say horizontal or diagonal); adjustable lens separation with a dial
Lens spacing (IPD)51–75 mm–
Tracking and input
Eye trackingYesYes
Hand trackingYesNo
Controllers in the boxNoYes
Colour passthroughYesNo
SensorsSix world-facing tracking cameras, four eye-tracking cameras, TrueDepth camera, LiDAR scanner, four IMUs, flicker and ambient light sensors; input by eyes, hands and voiceInside-out; four embedded cameras for headset and controller tracking; one IR eye-tracking camera per eye; six-axis motion sensor; IR proximity sensor
ControllersNone included; works with keyboards, trackpads and game controllersTwo PS VR2 Sense controllers with adaptive triggers, haptic feedback, finger touch detection and IR LED tracking; 520 mAh built-in battery, 168 g each; Bluetooth 5.1
PassthroughTwo high-resolution main cameras; 12 ms photon-to-photon latency via the R1 chip; stereoscopic 3D camera for spatial photos and video (18 mm, ƒ/2.0, 6.5 stereo megapixels)Monochrome See-through View from the tracking cameras, at the touch of a button (Tom's Guide)
Performance
WorksStandaloneNeeds a PC or console
ChipM2–
Storage256 GB, 512 GB, 1 TB–
Chip detailsM2 with 8-core CPU (4 performance, 4 efficiency), 10-core GPU and 16-core Neural Engine; R1 with 256 GB/s memory bandwidth–
Memory16 GB unified memory–
ConnectionsWi-Fi 6 (802.11ax), Bluetooth 5.3; up to 720p AirPlay mirroringSingle USB-C cable to a PS5; PC via the PlayStation VR2 PC adapter (from 7 August 2024) for SteamVR games. HDR, eye tracking, headset feedback, adaptive triggers and haptic feedback beyond rumble are unavailable on PC.
Design
BatterySeparate, on a cableNone (powered by a PC or console)
Battery life (maker's claim)Up to 2 hours–
Weight (headset)600 g560 g (better)
Weight (separate battery)353 g–
Battery detailsSeparate battery (353 g) on a cable; up to 2 hours of general use, 2.5 hours of video; can be used while charging–
AudioSpatial Audio with dynamic head tracking; six-mic array; H2-to-H2 low-latency connection to AirPods Pro 2 (USB-C)Built-in microphone; stereo headphone jack
StrapWeight 600–650 g, depending on Light Seal and head band configurationAdjustable headband and scope; approx. 212 × 158 × 278 mm; 560 g excluding cables

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