Samsung Galaxy XR vs Sony PlayStation VR2

Every spec side by side, from each maker's published figures.

Better figure, where one is clearly better

Galaxy XR compared with PlayStation VR2
SamsungGalaxy XRSonyPlayStation VR2
Overview
ReleasedOctober 2025February 2023
Display
Resolution per eye3552 × 3840 (better)2000 × 2040
PanelMicro-OLEDOLED
Refresh rate90 Hz120 Hz (better)
Field of view109° horizontal–
Display detailsMicro-OLED, 3552 × 3840 per eye, 27 million pixels in total, 6.3-micron pixel pitch, 95% DCI-P3; 60 Hz, 72 Hz (default) and up to 90 Hz on requestOLED, 2000 × 2040 per eye; 90 and 120 Hz
Lenses109° horizontal and 100° vertical field of view; vision correction with optical inserts sold separatelyFresnel lenses; field of view approx. 110° (Sony doesn't say horizontal or diagonal); adjustable lens separation with a dial
Lens spacing (IPD)54–70 mm–
Tracking and input
Eye trackingYesYes
Hand trackingYesNo
Controllers in the boxNoYes
Colour passthroughYesNo
SensorsSix world-facing tracking cameras, four eye-tracking cameras, depth sensor, five IMUs, flicker sensor; input by voice, eyes and hand gesturesInside-out; four embedded cameras for headset and controller tracking; one IR eye-tracking camera per eye; six-axis motion sensor; IR proximity sensor
ControllersNone included; Galaxy XR Controller sold separatelyTwo PS VR2 Sense controllers with adaptive triggers, haptic feedback, finger touch detection and IR LED tracking; 520 mAh built-in battery, 168 g each; Bluetooth 5.1
PassthroughTwo passthrough cameras; video passthrough mode; camera for 3D photos and video (6.5 MP, ƒ/2.0)Monochrome See-through View from the tracking cameras, at the touch of a button (Tom's Guide)
Performance
WorksStandaloneNeeds a PC or console
ChipSnapdragon XR2+ Gen 2–
Storage256 GB–
Chip detailsSnapdragon XR2+ Gen 2; Android XR–
Memory16 GB RAM; 256 GB storage–
ConnectionsWi-Fi 7 (802.11be, 2.4, 5 and 6 GHz); Bluetooth 5.4Single USB-C cable to a PS5; PC via the PlayStation VR2 PC adapter (from 7 August 2024) for SteamVR games. HDR, eye tracking, headset feedback, adaptive triggers and haptic feedback beyond rumble are unavailable on PC.
Design
BatterySeparate, on a cableNone (powered by a PC or console)
Battery life (maker's claim)Up to 2 hours–
Weight (headset)545 g (better)560 g
Weight (separate battery)302 g–
Battery detailsSeparate battery (302 g) on a cable; up to 2 hours of general use, 2.5 hours of video; can be used while charging–
AudioTwo 2-way speakers (woofer and tweeter); six-microphone array with beamformingBuilt-in microphone; stereo headphone jack
Strap545 g with forehead cushion; varies with whether the light shield is attachedAdjustable headband and scope; approx. 212 × 158 × 278 mm; 560 g excluding cables

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