Sony PlayStation VR vs Sony PlayStation VR2

Every spec side by side, from each maker's published figures.

Better figure, where one is clearly better

PlayStation VR compared with PlayStation VR2
SonyPlayStation VRSonyPlayStation VR2
Overview
ReleasedOctober 2016February 2023
Display
Resolution per eye960 × 10802000 × 2040 (better)
PanelOLEDOLED
Refresh rate120 Hz120 Hz
Display detailsSingle 5.7-inch OLED RGB panel, 1920 × RGB × 1080 overall; 90 or 120 Hz depending on the application. Some games render at 60 fps and reproject to 120 Hz.OLED, 2000 × 2040 per eye; 90 and 120 Hz
LensesNon-Fresnel lenses (Road to VR); Sony quotes approximately 100° field of view without specifying horizontal or diagonalFresnel lenses; field of view approx. 110° (Sony doesn't say horizontal or diagonal); adjustable lens separation with a dial
Lens spacing (IPD)Software interpupillary-distance setting and camera-assisted measurement; no physical lens-spacing adjustment (Road to VR)–
Tracking and input
Eye trackingNoYes
Hand trackingNoNo
Controllers in the boxNoYes
Colour passthroughNoNo
SensorsExternal PlayStation Camera tracks blue LEDs on the headset; six-axis motion sensor with three-axis gyroscope and accelerometer. No eye tracking or controller-free hand tracking.Inside-out; four embedded cameras for headset and controller tracking; one IR eye-tracking camera per eye; six-axis motion sensor; IR proximity sensor
ControllersUses DUALSHOCK 4, PlayStation Move or compatible game-specific controllers; controller requirements depend on the game. Camera and controllers are separate from the original base package.Two PS VR2 Sense controllers with adaptive triggers, haptic feedback, finger touch detection and IR LED tracking; 520 mAh built-in battery, 168 g each; Bluetooth 5.1
PassthroughNo camera passthrough view; the visor slides forwards to see surroundingsMonochrome See-through View from the tracking cameras, at the touch of a button (Tom's Guide)
Performance
WorksNeeds a PC or consoleNeeds a PC or console
ConnectionsCUH-ZVR1 headset connects through the supplied processor unit to PlayStation 4 by HDMI and USB; the unit also supplies Social Screen output to a TV. Original unit supports 4K YUV 420 TV passthrough up to 60 Hz but not HDR. PlayStation 5 use requires the PlayStation Camera adaptor and compatible controllers.Single USB-C cable to a PS5; PC via the PlayStation VR2 PC adapter (from 7 August 2024) for SteamVR games. HDR, eye tracking, headset feedback, adaptive triggers and haptic feedback beyond rumble are unavailable on PC.
Design
BatteryNone (powered by a PC or console)None (powered by a PC or console)
Weight (headset)610 g560 g (better)
AudioBuilt-in microphone and stereo headphone socket on the inline remote; supplied stereo earbuds. Processor unit provides 3D audio processing, rather than extra game-rendering power.Built-in microphone; stereo headphone jack
StrapAdjustable headband with rear dial and sliding scope; approximately 187 × 185 × 277 mm excluding projecting parts at the shortest headband length. Headset 610 g excluding cables; processor unit 365 g.Adjustable headband and scope; approx. 212 × 158 × 278 mm; 560 g excluding cables
In the boxOriginal base package has CUH-ZVR1 headset, processor unit, headset connection cable, HDMI cable, USB cable, stereo headphones with earpieces, AC power cord and AC adaptor; no camera or controllers–

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