ASUS ROG Xbox Ally vs Nintendo Switch 2
Better figure, where one is clearly better
| ASUSROG Xbox Ally | NintendoSwitch 2 | |
|---|---|---|
| Overview | ||
| Released | October 2025 | June 2025 |
| Performance | ||
| Type | Handheld | Hybrid |
| CPU | AMD Ryzen Z2 A, 4 cores | Custom NVIDIA processor, 8-core Arm Cortex-A78C |
| GPU | AMD Radeon Graphics | NVIDIA Ampere, 1,536 CUDA cores |
| Memory | 16 GB (better) | 12 GB |
| Storage | 512 GB (better) | 256 GB |
| Disc drive | No | No |
| CPU | AMD Ryzen Z2 A, 2.8 GHz (up to 3.8 GHz), 4 cores / 8 threads, 6 MB cache | Custom processor made by NVIDIA; 8 Arm Cortex-A78C cores, 6 available to games; 1101 MHz handheld, 998 MHz docked (Nintendo developer documentation, reported by Digital Foundry) |
| GPU | – | NVIDIA Ampere GPU with RT cores and Tensor cores for DLSS; 1,536 CUDA cores at 561 MHz handheld and 1007 MHz docked, 3.072 TFLOPS docked (Nintendo developer documentation, reported by Digital Foundry) |
| Memory detail | 16 GB LPDDR5 on board, 6400 MT/s dual channel | 12 GB in two 6 GB modules; iFixit identified Micron LPDDR5 in one console; 102 GB/s docked, 68 GB/s handheld; 3 GB reserved for the system (Digital Foundry) |
| Storage detail | 512 GB PCIe 4.0 NVMe M.2 SSD (2280) | 256 GB UFS; part is reserved for the system |
| Storage expansion | UHS-II microSD card reader (SD, SDHC and SDXC); replaceable M.2 2280 SSD | microSD Express cards up to 2 TB; other microSD cards can only be used to copy screenshots and videos |
| Display and video | ||
| Maximum output | – | 4K up to 120 fps |
| Built-in screen | 7″ LCD, 1920 × 1080, 120 Hz | 7.9″ LCD, 1920 × 1080, 120 Hz |
| Built-in screen | 7-inch FHD 16:9 IPS-level touchscreen (10-point); 500 nits; 100% sRGB; anti-glare, low-reflection; Gorilla Glass Victus with Gorilla Glass DXC | Capacitive touch screen; 7.9-inch wide colour gamut LCD; HDR10; VRR up to 120 Hz (NVIDIA G-SYNC in handheld mode); brightness sensor |
| Video output | DisplayPort over either USB-C port | HDMI through the dock in TV mode; up to 3840 × 2160 at 60 fps; 120 fps at 1920 × 1080 or 2560 × 1440 |
| HDR | – | HDR10 |
| Variable refresh rate | AMD FreeSync Premium on the built-in screen | Up to 120 Hz on the built-in screen |
| Audio | 2 speakers with Smart Amp; Dolby Atmos; Hi-Res certified headphone output; array microphone with AI noise cancelling; 3.5 mm combo jack | Stereo speakers; linear PCM 5.1ch over HDMI in TV mode; built-in microphone with noise and echo cancellation; 3.5 mm headset jack |
| Design and power | ||
| Battery life (maker's claim) | – | Up to 6.5 hours |
| Weight | 670 g | 534 g (better) |
| Battery life detail | 60 Wh, 4-cell Li-ion | About 2 to 6.5 hours; charges in about 3 hours. Nintendo lists a non-replaceable 5220 mAh battery variant (401 g console, 534 g with Joy-Con 2) and a user-replaceable 5172 mAh variant (441 g, 548 g with Joy-Con 2) |
| Power use | 65 W USB-C adapter | 19 W average while gaming in TV mode; 8 W on the HOME Menu; 0.5 W in sleep mode |
| Colours | White | – |
| Connections | ||
| Ports | 2 × USB 3.2 Gen 2 Type-C (DisplayPort and power delivery), 3.5 mm combo jack, UHS-II microSD reader | 2 × USB-C on the console (bottom for charging and the dock, top for accessories); dock has 2 × USB 2.0, HDMI and LAN |
| Wi-Fi and Bluetooth | Wi-Fi 6E (802.11ax, tri-band, 2 × 2), Bluetooth 5.4 | Wi-Fi 6, Bluetooth; wired LAN through the dock in TV mode |
| Controller | Built-in controls with A/B/X/Y, D-pad, Hall effect analogue triggers, bumpers, 2 assignable grip buttons, 2 full-size analogue sticks, View, Menu, Command Center and Armoury Crate buttons, HD haptics and a 6-axis gyro | Detachable Joy-Con 2 (L) and (R) with HD rumble 2, mouse sensor, NFC; about 20 hours per charge |
| Backward compatibility | Windows 11 Home PC; plays Xbox PC and Game Pass games, other PC game stores, and Xbox Cloud Gaming and Remote Play | Plays compatible physical and digital Nintendo Switch games; some are unsupported or have issues |
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