Nintendo Switch 2 vs Sony PlayStation Vita Slim (PCH-2000)
Better figure, where one is clearly better
| NintendoSwitch 2 | SonyPlayStation Vita Slim (PCH-2000) | |
|---|---|---|
| Overview | ||
| Released | June 2025 | October 2013 |
| Performance | ||
| Type | Hybrid | Handheld |
| CPU | Custom NVIDIA processor, 8-core Arm Cortex-A78C | ARM Cortex-A9, 4 cores |
| GPU | NVIDIA Ampere, 1,536 CUDA cores | PowerVR SGX543MP4+ |
| Memory | 12 GB (better) | 640 MB |
| Storage | 256 GB (better) | 1 GB |
| Disc drive | No | No |
| CPU | Custom processor made by NVIDIA; 8 Arm Cortex-A78C cores, 6 available to games; 1101 MHz handheld, 998 MHz docked (Nintendo developer documentation, reported by Digital Foundry) | – |
| GPU | NVIDIA Ampere GPU with RT cores and Tensor cores for DLSS; 1,536 CUDA cores at 561 MHz handheld and 1007 MHz docked, 3.072 TFLOPS docked (Nintendo developer documentation, reported by Digital Foundry) | – |
| Memory detail | 12 GB in two 6 GB modules; iFixit identified Micron LPDDR5 in one console; 102 GB/s docked, 68 GB/s handheld; 3 GB reserved for the system (Digital Foundry) | 512 MB main memory and 128 MB VRAM |
| Storage detail | 256 GB UFS; part is reserved for the system | Approx. 1 GB internal memory card; usable space is smaller because some is reserved for the system. Internal storage cannot be used while a PS Vita memory card is inserted. |
| Storage expansion | microSD Express cards up to 2 TB; other microSD cards can only be used to copy screenshots and videos | Proprietary PS Vita memory card slot; games also use PlayStation Vita cards |
| Display and video | ||
| Maximum output | 4K up to 120 fps | – |
| Built-in screen | 7.9″ LCD, 1920 × 1080, 120 Hz | 5″ LCD, 960 × 544 |
| Built-in screen | Capacitive touch screen; 7.9-inch wide colour gamut LCD; HDR10; VRR up to 120 Hz (NVIDIA G-SYNC in handheld mode); brightness sensor | Capacitive multi-touch LCD and rear touch pad |
| Video output | HDMI through the dock in TV mode; up to 3840 × 2160 at 60 fps; 120 fps at 1920 × 1080 or 2560 × 1440 | – |
| HDR | HDR10 | – |
| Variable refresh rate | Up to 120 Hz on the built-in screen | – |
| Audio | Stereo speakers; linear PCM 5.1ch over HDMI in TV mode; built-in microphone with noise and echo cancellation; 3.5 mm headset jack | Built-in stereo speakers and microphone; stereo headphone output with mono microphone input |
| Design and power | ||
| Battery life (maker's claim) | Up to 6.5 hours | Up to 6 hours |
| Weight | 534 g | 219 g (better) |
| Battery life detail | About 2 to 6.5 hours; charges in about 3 hours. Nintendo lists a non-replaceable 5220 mAh battery variant (401 g console, 534 g with Joy-Con 2) and a user-replaceable 5172 mAh variant (441 g, 548 g with Joy-Con 2) | Built-in 2210 mAh lithium-ion battery; approx. 4–6 hours of games, 7 hours of video or 12 hours of music. Maker tests use default brightness, Bluetooth off and headphones; games also use network features off. |
| Power use | 19 W average while gaming in TV mode; 8 W on the HOME Menu; 0.5 W in sleep mode | DC 3.7 V battery; DC 5 V AC adaptor; approx. 6 W maximum while charging; about 2 hours 40 minutes for an empty battery using the adaptor |
| Size | – | 183.6 × 85.1 × 15.0 mm (width × height × depth), excluding largest projections |
| Colours | – | Black, White, Lime green/White, Light blue/White, Pink/Black and Khaki/Black at Japanese launch; regional availability differs |
| In the box | – | Console, USB cable, AC adaptor, AC power cord and printed materials |
| Connections | ||
| Ports | 2 × USB-C on the console (bottom for charging and the dock, top for accessories); dock has 2 × USB 2.0, HDMI and LAN | PS Vita card slot, memory card slot, micro-USB Type-B for data and charging, stereo mini headset jack |
| Wi-Fi and Bluetooth | Wi-Fi 6, Bluetooth; wired LAN through the dock in TV mode | Wi-Fi IEEE 802.11b/g/n (1 × 1); Bluetooth 2.1+EDR with A2DP, AVRCP and HSP; Wi-Fi location service |
| Controller | Detachable Joy-Con 2 (L) and (R) with HD rumble 2, mouse sensor, NFC; about 20 hours per charge | Two analogue sticks, D-pad, four action buttons and two shoulder buttons; six-axis gyroscope/accelerometer and three-axis compass; front and rear VGA cameras |
| Backward compatibility | Plays compatible physical and digital Nintendo Switch games; some are unsupported or have issues | – |
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