Nintendo Switch 2 vs Sony PlayStation Vita Slim (PCH-2000)

Every spec side by side, from each maker's published figures.

Better figure, where one is clearly better

Switch 2 compared with PlayStation Vita Slim (PCH-2000)
NintendoSwitch 2SonyPlayStation Vita Slim (PCH-2000)
Overview
ReleasedJune 2025October 2013
Performance
TypeHybridHandheld
CPUCustom NVIDIA processor, 8-core Arm Cortex-A78CARM Cortex-A9, 4 cores
GPUNVIDIA Ampere, 1,536 CUDA coresPowerVR SGX543MP4+
Memory12 GB (better)640 MB
Storage256 GB (better)1 GB
Disc driveNoNo
CPUCustom processor made by NVIDIA; 8 Arm Cortex-A78C cores, 6 available to games; 1101 MHz handheld, 998 MHz docked (Nintendo developer documentation, reported by Digital Foundry)–
GPUNVIDIA Ampere GPU with RT cores and Tensor cores for DLSS; 1,536 CUDA cores at 561 MHz handheld and 1007 MHz docked, 3.072 TFLOPS docked (Nintendo developer documentation, reported by Digital Foundry)–
Memory detail12 GB in two 6 GB modules; iFixit identified Micron LPDDR5 in one console; 102 GB/s docked, 68 GB/s handheld; 3 GB reserved for the system (Digital Foundry)512 MB main memory and 128 MB VRAM
Storage detail256 GB UFS; part is reserved for the systemApprox. 1 GB internal memory card; usable space is smaller because some is reserved for the system. Internal storage cannot be used while a PS Vita memory card is inserted.
Storage expansionmicroSD Express cards up to 2 TB; other microSD cards can only be used to copy screenshots and videosProprietary PS Vita memory card slot; games also use PlayStation Vita cards
Display and video
Maximum output4K up to 120 fps–
Built-in screen7.9″ LCD, 1920 × 1080, 120 Hz5″ LCD, 960 × 544
Built-in screenCapacitive touch screen; 7.9-inch wide colour gamut LCD; HDR10; VRR up to 120 Hz (NVIDIA G-SYNC in handheld mode); brightness sensorCapacitive multi-touch LCD and rear touch pad
Video outputHDMI through the dock in TV mode; up to 3840 × 2160 at 60 fps; 120 fps at 1920 × 1080 or 2560 × 1440–
HDRHDR10–
Variable refresh rateUp to 120 Hz on the built-in screen–
AudioStereo speakers; linear PCM 5.1ch over HDMI in TV mode; built-in microphone with noise and echo cancellation; 3.5 mm headset jackBuilt-in stereo speakers and microphone; stereo headphone output with mono microphone input
Design and power
Battery life (maker's claim)Up to 6.5 hoursUp to 6 hours
Weight534 g219 g (better)
Battery life detailAbout 2 to 6.5 hours; charges in about 3 hours. Nintendo lists a non-replaceable 5220 mAh battery variant (401 g console, 534 g with Joy-Con 2) and a user-replaceable 5172 mAh variant (441 g, 548 g with Joy-Con 2)Built-in 2210 mAh lithium-ion battery; approx. 4–6 hours of games, 7 hours of video or 12 hours of music. Maker tests use default brightness, Bluetooth off and headphones; games also use network features off.
Power use19 W average while gaming in TV mode; 8 W on the HOME Menu; 0.5 W in sleep modeDC 3.7 V battery; DC 5 V AC adaptor; approx. 6 W maximum while charging; about 2 hours 40 minutes for an empty battery using the adaptor
Size–183.6 × 85.1 × 15.0 mm (width × height × depth), excluding largest projections
Colours–Black, White, Lime green/White, Light blue/White, Pink/Black and Khaki/Black at Japanese launch; regional availability differs
In the box–Console, USB cable, AC adaptor, AC power cord and printed materials
Connections
Ports2 × USB-C on the console (bottom for charging and the dock, top for accessories); dock has 2 × USB 2.0, HDMI and LANPS Vita card slot, memory card slot, micro-USB Type-B for data and charging, stereo mini headset jack
Wi-Fi and BluetoothWi-Fi 6, Bluetooth; wired LAN through the dock in TV modeWi-Fi IEEE 802.11b/g/n (1 × 1); Bluetooth 2.1+EDR with A2DP, AVRCP and HSP; Wi-Fi location service
ControllerDetachable Joy-Con 2 (L) and (R) with HD rumble 2, mouse sensor, NFC; about 20 hours per chargeTwo analogue sticks, D-pad, four action buttons and two shoulder buttons; six-axis gyroscope/accelerometer and three-axis compass; front and rear VGA cameras
Backward compatibilityPlays compatible physical and digital Nintendo Switch games; some are unsupported or have issues–

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