Nintendo DS Lite vs Nintendo Switch 2
Better figure, where one is clearly better
| NintendoDS Lite | NintendoSwitch 2 | |
|---|---|---|
| Overview | ||
| Released | March 2006 | June 2025 |
| Performance | ||
| Type | Handheld | Hybrid |
| CPU | ARM9 CPU and ARM7 CPU | Custom NVIDIA processor, 8-core Arm Cortex-A78C |
| GPU | – | NVIDIA Ampere, 1,536 CUDA cores |
| Memory | – | 12 GB |
| Storage | – | 256 GB |
| Disc drive | No | No |
| CPU | – | Custom processor made by NVIDIA; 8 Arm Cortex-A78C cores, 6 available to games; 1101 MHz handheld, 998 MHz docked (Nintendo developer documentation, reported by Digital Foundry) |
| GPU | – | NVIDIA Ampere GPU with RT cores and Tensor cores for DLSS; 1,536 CUDA cores at 561 MHz handheld and 1007 MHz docked, 3.072 TFLOPS docked (Nintendo developer documentation, reported by Digital Foundry) |
| Memory detail | – | 12 GB in two 6 GB modules; iFixit identified Micron LPDDR5 in one console; 102 GB/s docked, 68 GB/s handheld; 3 GB reserved for the system (Digital Foundry) |
| Storage detail | Games on Nintendo DS cards or Game Boy Advance cartridges; no built-in game storage | 256 GB UFS; part is reserved for the system |
| Storage expansion | Game Boy Advance cartridge slot | microSD Express cards up to 2 TB; other microSD cards can only be used to copy screenshots and videos |
| Display and video | ||
| Maximum output | – | 4K up to 120 fps |
| Built-in screen | 3″ LCD, 256 × 192 | 7.9″ LCD, 1920 × 1080, 120 Hz |
| Built-in screen | Two 3-inch backlit TFT LCDs, 256 × 192 each, approximately 260,000 colours; four brightness levels and a resistive touch screen on the lower display (Nintendo Japan) | Capacitive touch screen; 7.9-inch wide colour gamut LCD; HDR10; VRR up to 120 Hz (NVIDIA G-SYNC in handheld mode); brightness sensor |
| Video output | – | HDMI through the dock in TV mode; up to 3840 × 2160 at 60 fps; 120 fps at 1920 × 1080 or 2560 × 1440 |
| HDR | – | HDR10 |
| Variable refresh rate | – | Up to 120 Hz on the built-in screen |
| Audio | Built-in stereo speakers and microphone; virtual surround in supported games; stereo headphone and microphone connector | Stereo speakers; linear PCM 5.1ch over HDMI in TV mode; built-in microphone with noise and echo cancellation; 3.5 mm headset jack |
| Design and power | ||
| Battery life (maker's claim) | Up to 19 hours | Up to 6.5 hours |
| Weight | 218 g (better) | 534 g |
| Battery life detail | Built-in rechargeable lithium-ion battery; approximately 15–19 hours at lowest brightness, 10–15 at low, 7–11 at high and 5–8 at highest, varying by software; full charge approximately 3 hours (Nintendo Japan) | About 2 to 6.5 hours; charges in about 3 hours. Nintendo lists a non-replaceable 5220 mAh battery variant (401 g console, 534 g with Joy-Con 2) and a user-replaceable 5172 mAh variant (441 g, 548 g with Joy-Con 2) |
| Power use | – | 19 W average while gaming in TV mode; 8 W on the HOME Menu; 0.5 W in sleep mode |
| Size | 133 × 73.9 × 21.5 mm when folded (width × depth × thickness) | – |
| Colours | Crystal White, Ice Blue, Enamel Navy, Noble Pink, Jet Black, Gloss Silver, Metallic Rose and Crimson/Black (Nintendo Japan's series page; regional ranges vary) | – |
| Connections | ||
| Ports | Nintendo DS card slot, Game Boy Advance cartridge slot and stereo headphone/microphone connector | 2 × USB-C on the console (bottom for charging and the dock, top for accessories); dock has 2 × USB 2.0, HDMI and LAN |
| Wi-Fi and Bluetooth | IEEE 802.11 and Nintendo's own wireless protocol; nominal range 10–30 m depending on surroundings; supported games allow several consoles to share one DS card | Wi-Fi 6, Bluetooth; wired LAN through the dock in TV mode |
| Controller | Built-in D-pad, A/B/X/Y, L/R, Start and Select buttons; touch screen and stylus; built-in microphone with voice recognition in supported games | Detachable Joy-Con 2 (L) and (R) with HD rumble 2, mouse sensor, NFC; about 20 hours per charge |
| Backward compatibility | Nintendo DS and Game Boy Advance games; no Game Boy or Game Boy Color cartridges. Game Boy Advance communication functions, link cable, Wireless Adapter, e-Reader+ and GameCube–GBA cable are unsupported | Plays compatible physical and digital Nintendo Switch games; some are unsupported or have issues |
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