Meta Oculus Rift vs Meta Oculus Rift S
Better figure, where one is clearly better
| MetaOculus Rift | MetaOculus Rift S | |
|---|---|---|
| Overview | ||
| Released | March 2016 | May 2019 |
| Display | ||
| Resolution per eye | 1080 × 1200 | 1280 × 1440 (better) |
| Panel | OLED | LCD |
| Refresh rate | 90 Hz (better) | 80 Hz |
| Display details | Two OLED displays; 1080 × 1200 per eye at 90 Hz. Physical display specifications from Meta's Rift developer overview. | Single fast-switch LCD with 2560 × 1440 physical pixels overall; 1280 × 1440 per eye, at 80 Hz. RGB subpixel structure (Road to VR). |
| Lenses | Hybrid Fresnel lenses (Tom's Hardware); no manufacturer horizontal field-of-view figure used | Fixed lens spacing; no manufacturer horizontal field-of-view figure used |
| Lens spacing (IPD) | Physical lens and display spacing adjustment, 58–72 mm (Tom's Hardware); Meta confirms adjustable lens distance | Fixed physical lens spacing of 63.5 mm; software IPD setting. Oculus describes 61.5–65.5 mm as the best user fit range, as reported by Road to VR; this is not a mechanical adjustment range. |
| Tracking and input | ||
| Eye tracking | No | No |
| Hand tracking | No | No |
| Controllers in the box | Yes | Yes |
| Colour passthrough | No | No |
| Sensors | Constellation external camera tracking of infrared LEDs on the headset; six degrees of freedom. Launch package has one sensor, with additional sensors needed for broader room-scale coverage (Tom's Hardware). No eye tracking or controller-free hand tracking. | Oculus Insight six-degree-of-freedom inside-out tracking; five headset cameras (Road to VR). No external tracking sensors, eye tracking or controller-free hand tracking. |
| Controllers | Original March 2016 package includes Xbox One controller and Oculus Remote; Touch motion controllers launched separately on 6 December 2016. Later retail bundles may differ. | Two Touch controllers with tracking rings above the hands, included in the package (Road to VR) |
| Passthrough | No built-in passthrough camera (Tom's Hardware) | Monochrome stereoscopic Passthrough+ camera view for setting Guardian boundaries and seeing surroundings (PCWorld and Road to VR) |
| Performance | ||
| Works | Needs a PC or console | Needs a PC or console |
| Connections | Compatible PC required; HDMI 1.3 and USB connections, with external tracking sensors also connected over USB. Meta specifies a 4 m headset cable and a minimum of two USB 3.0 connections; additional tracking sensors can use USB 2.0. | DisplayPort 1.2 and one USB 3.0 connection to a compatible PC; 5 m headset cable. Supplied Mini DisplayPort adaptor; HDMI-only laptops are unsupported (Tom's Hardware). |
| Design | ||
| Battery | None (powered by a PC or console) | None (powered by a PC or console) |
| Weight (headset) | 470 g (better) | 561 g |
| Audio | Integrated microphone and removable on-ear headphones; no headset audio passthrough socket for replacement headphones (Tom's Hardware) | Integrated headband speakers and microphone; 3.5 mm headphone socket (Road to VR) |
| Strap | Three-point adjustable strap with spring-loaded side arms; 470 g excluding the detachable cable, weighed by Tom's Hardware and reported as matching Oculus's specification. WIRED measured 495 g without stating whether its cable was excluded. | Halo headband with rear adjustment dial, top strap and sliding visor; 561 g without cable according to Tom's Hardware's exact-model specification table |
| In the box | Launch package has headset with headphones and microphone, one sensor, Xbox One controller and Oculus Remote; PC and Touch controllers separate | Headset, two Touch controllers and Mini DisplayPort adaptor; no external sensors required |
More comparisons
- Meta Oculus Rift vs Valve Steam Frame
- Meta Oculus Rift S vs Valve Steam Frame
- Meta Quest 3 vs Meta Oculus Rift
- Meta Quest 3 vs Meta Oculus Rift S
- Meta Oculus Rift vs Valve Index
- Meta Oculus Rift S vs Valve Index
- Meta Oculus Quest vs Meta Oculus Rift S
- HTC VIVE Pro vs Meta Oculus Rift S
- HTC VIVE vs Meta Oculus Rift S
- HTC VIVE Pro vs Meta Oculus Rift
- Meta Oculus Rift vs Sony PlayStation VR
- HTC VIVE vs Meta Oculus Rift

