Meta Quest 3 vs Meta Oculus Rift

Every spec side by side, from each maker's published figures.

Better figure, where one is clearly better

Quest 3 compared with Oculus Rift
MetaQuest 3MetaOculus Rift
Overview
ReleasedOctober 2023March 2016
Display
Resolution per eye2064 × 2208 (better)1080 × 1200
PanelLCDOLED
Refresh rate120 Hz (better)90 Hz
Pixels per degree25–
Field of view110° horizontal–
Display detailsTwo LCD panels, 2064 × 2208 per eye; 25 PPD, 1218 PPI; 72, 90 and 120 Hz (Meta's developer documentation lists 72–120 Hz, and up to 207 Hz for apps that request it)Two OLED displays; 1080 × 1200 per eye at 90 Hz. Physical display specifications from Meta's Rift developer overview.
LensesPancake lenses; 110° horizontal and 96° vertical field of view; facial interface depth adjustmentHybrid Fresnel lenses (Tom's Hardware); no manufacturer horizontal field-of-view figure used
Lens spacing (IPD)Continuous lens spacing adjustment (58–70 mm) with a wheel, accommodating IPDs of 53–75 mmPhysical lens and display spacing adjustment, 58–72 mm (Tom's Hardware); Meta confirms adjustable lens distance
Tracking and input
Eye trackingNoNo
Hand trackingYesNo
Controllers in the boxYesYes
Colour passthroughYesNo
SensorsInside-out with four IR cameras and two RGB cameras; hybrid computer vision and machine learning controller tracking; Direct Touch hand trackingConstellation external camera tracking of infrared LEDs on the headset; six degrees of freedom. Launch package has one sensor, with additional sensors needed for broader room-scale coverage (Tom's Hardware). No eye tracking or controller-free hand tracking.
ControllersTwo Touch Plus controllers (ring-free), TruTouch variable haptics; one AA battery eachOriginal March 2016 package includes Xbox One controller and Oculus Remote; Touch motion controllers launched separately on 6 December 2016. Later retail bundles may differ.
PassthroughFull-colour passthrough from two RGB cameras (4 MP, 18 PPD) with a depth projectorNo built-in passthrough camera (Tom's Hardware)
Performance
WorksStandalone or with a PCNeeds a PC or console
ChipSnapdragon XR2 Gen 2–
Storage128 GB, 512 GB–
Chip detailsSnapdragon XR2 Gen 2–
Memory8 GB RAM–
ConnectionsPC VR over the Meta Quest Link cable or Air Link over Wi-Fi; Wi-Fi 6ECompatible PC required; HDMI 1.3 and USB connections, with external tracking sensors also connected over USB. Meta specifies a 4 m headset cable and a minimum of two USB 3.0 connections; additional tracking sensors can use USB 2.0.
Design
BatteryBuilt inNone (powered by a PC or console)
Battery life (maker's claim)Up to 2.2 hours–
Weight (headset)515 g470 g (better)
Battery details5,060 mAh; up to 2.2 hours on average (gaming 2.4, media 2.9, productivity 1.5 hours); about 2.3 hours to charge with the 18 W adapter; USB-C and dock contact pads–
AudioIntegrated stereo speakers with 3D spatial audio; 3.5 mm headphone jackIntegrated microphone and removable on-ear headphones; no headset audio passthrough socket for replacement headphones (Tom's Hardware)
StrapSoft adjustable strap; hard strap sold separatelyThree-point adjustable strap with spring-loaded side arms; 470 g excluding the detachable cable, weighed by Tom's Hardware and reported as matching Oculus's specification. WIRED measured 495 g without stating whether its cable was excluded.
In the boxHeadset, adjustable standard facial interface, two Touch Plus controllers with AA batteries and wrist straps, power adapter, charging cableLaunch package has headset with headphones and microphone, one sensor, Xbox One controller and Oculus Remote; PC and Touch controllers separate

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