Meta Quest 3 vs Meta Oculus Rift
Better figure, where one is clearly better
| MetaQuest 3 | MetaOculus Rift | |
|---|---|---|
| Overview | ||
| Released | October 2023 | March 2016 |
| Display | ||
| Resolution per eye | 2064 × 2208 (better) | 1080 × 1200 |
| Panel | LCD | OLED |
| Refresh rate | 120 Hz (better) | 90 Hz |
| Pixels per degree | 25 | – |
| Field of view | 110° horizontal | – |
| Display details | Two LCD panels, 2064 × 2208 per eye; 25 PPD, 1218 PPI; 72, 90 and 120 Hz (Meta's developer documentation lists 72–120 Hz, and up to 207 Hz for apps that request it) | Two OLED displays; 1080 × 1200 per eye at 90 Hz. Physical display specifications from Meta's Rift developer overview. |
| Lenses | Pancake lenses; 110° horizontal and 96° vertical field of view; facial interface depth adjustment | Hybrid Fresnel lenses (Tom's Hardware); no manufacturer horizontal field-of-view figure used |
| Lens spacing (IPD) | Continuous lens spacing adjustment (58–70 mm) with a wheel, accommodating IPDs of 53–75 mm | Physical lens and display spacing adjustment, 58–72 mm (Tom's Hardware); Meta confirms adjustable lens distance |
| Tracking and input | ||
| Eye tracking | No | No |
| Hand tracking | Yes | No |
| Controllers in the box | Yes | Yes |
| Colour passthrough | Yes | No |
| Sensors | Inside-out with four IR cameras and two RGB cameras; hybrid computer vision and machine learning controller tracking; Direct Touch hand tracking | Constellation external camera tracking of infrared LEDs on the headset; six degrees of freedom. Launch package has one sensor, with additional sensors needed for broader room-scale coverage (Tom's Hardware). No eye tracking or controller-free hand tracking. |
| Controllers | Two Touch Plus controllers (ring-free), TruTouch variable haptics; one AA battery each | Original March 2016 package includes Xbox One controller and Oculus Remote; Touch motion controllers launched separately on 6 December 2016. Later retail bundles may differ. |
| Passthrough | Full-colour passthrough from two RGB cameras (4 MP, 18 PPD) with a depth projector | No built-in passthrough camera (Tom's Hardware) |
| Performance | ||
| Works | Standalone or with a PC | Needs a PC or console |
| Chip | Snapdragon XR2 Gen 2 | – |
| Storage | 128 GB, 512 GB | – |
| Chip details | Snapdragon XR2 Gen 2 | – |
| Memory | 8 GB RAM | – |
| Connections | PC VR over the Meta Quest Link cable or Air Link over Wi-Fi; Wi-Fi 6E | Compatible PC required; HDMI 1.3 and USB connections, with external tracking sensors also connected over USB. Meta specifies a 4 m headset cable and a minimum of two USB 3.0 connections; additional tracking sensors can use USB 2.0. |
| Design | ||
| Battery | Built in | None (powered by a PC or console) |
| Battery life (maker's claim) | Up to 2.2 hours | – |
| Weight (headset) | 515 g | 470 g (better) |
| Battery details | 5,060 mAh; up to 2.2 hours on average (gaming 2.4, media 2.9, productivity 1.5 hours); about 2.3 hours to charge with the 18 W adapter; USB-C and dock contact pads | – |
| Audio | Integrated stereo speakers with 3D spatial audio; 3.5 mm headphone jack | Integrated microphone and removable on-ear headphones; no headset audio passthrough socket for replacement headphones (Tom's Hardware) |
| Strap | Soft adjustable strap; hard strap sold separately | Three-point adjustable strap with spring-loaded side arms; 470 g excluding the detachable cable, weighed by Tom's Hardware and reported as matching Oculus's specification. WIRED measured 495 g without stating whether its cable was excluded. |
| In the box | Headset, adjustable standard facial interface, two Touch Plus controllers with AA batteries and wrist straps, power adapter, charging cable | Launch package has headset with headphones and microphone, one sensor, Xbox One controller and Oculus Remote; PC and Touch controllers separate |
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