Meta Oculus Quest vs Meta Oculus Rift S

Every spec side by side, from each maker's published figures.

Better figure, where one is clearly better

Oculus Quest compared with Oculus Rift S
MetaOculus QuestMetaOculus Rift S
Overview
ReleasedMay 2019May 2019
Display
Resolution per eye1440 × 1600 (better)1280 × 1440
PanelOLEDLCD
Refresh rate72 Hz80 Hz (better)
Display detailsDual OLED displays (Road to VR); 1440 × 1600 physical pixels per eye confirmed by Meta's developer table, distinct from its 1216 × 1344 default render resolution. Meta documents 72 Hz for apps and a separate 60 Hz mode for media playback.Single fast-switch LCD with 2560 × 1440 physical pixels overall; 1280 × 1440 per eye, at 80 Hz. RGB subpixel structure (Road to VR).
LensesFresnel lenses (Road to VR); no manufacturer horizontal field-of-view figure usedFixed lens spacing; no manufacturer horizontal field-of-view figure used
Lens spacing (IPD)Physical lens-spacing adjustment, 58–72 mm according to Oculus as reported by Road to VRFixed physical lens spacing of 63.5 mm; software IPD setting. Oculus describes 61.5–65.5 mm as the best user fit range, as reported by Road to VR; this is not a mechanical adjustment range.
Tracking and input
Eye trackingNoNo
Hand trackingYesNo
Controllers in the boxYesYes
Colour passthroughNoNo
SensorsOculus Insight inside-out six-degree-of-freedom headset and Touch tracking without external sensors; four cameras (Road to VR). Controller-free hand tracking was added during 2019, rather than available at the May launch; app support is required. No eye tracking.Oculus Insight six-degree-of-freedom inside-out tracking; five headset cameras (Road to VR). No external tracking sensors, eye tracking or controller-free hand tracking.
ControllersTwo Touch controllers with tracking rings; one AA battery each (Road to VR)Two Touch controllers with tracking rings above the hands, included in the package (Road to VR)
PassthroughBlack-and-white view from the tracking cameras (Wareable)Monochrome stereoscopic Passthrough+ camera view for setting Guardian boundaries and seeing surroundings (PCWorld and Road to VR)
Performance
WorksStandalone or with a PCNeeds a PC or console
ChipSnapdragon 835–
Storage64 GB, 128 GB–
Chip detailsQualcomm's exact Quest launch announcement confirms Snapdragon 835 Mobile VR Platform–
ConnectionsStandalone at launch; Oculus Link PC VR beta released 18 November 2019, using a compatible gaming PC and high-quality USB 3 cable. USB-C charging connector (Wareable); no storage-expansion slot (Road to VR).DisplayPort 1.2 and one USB 3.0 connection to a compatible PC; 5 m headset cable. Supplied Mini DisplayPort adaptor; HDMI-only laptops are unsupported (Tom's Hardware).
Design
BatteryBuilt inNone (powered by a PC or console)
Battery life (maker's claim)Up to 3 hours–
Weight (headset)571 g561 g (better)
Battery detailsOculus claims approximately two hours gaming or three hours watching media, as reported by Wareable; rechargeable battery in the headset, charged over USB-C–
AudioBuilt-in speakers and two 3.5 mm stereo headphone sockets; either socket accepts a normal stereo headphone plug (Road to VR)Integrated headband speakers and microphone; 3.5 mm headphone socket (Road to VR)
StrapFlexible adjustable straps; 571 g headset weight reported by Road to VR, including the built-in batteryHalo headband with rear adjustment dial, top strap and sliding visor; 561 g without cable according to Tom's Hardware's exact-model specification table
In the boxHeadset, two Touch controllers, glasses spacer and USB-C charging cable; spacer and cable documented by WareableHeadset, two Touch controllers and Mini DisplayPort adaptor; no external sensors required

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