Meta Oculus Quest vs Meta Oculus Rift S
Better figure, where one is clearly better
| MetaOculus Quest | MetaOculus Rift S | |
|---|---|---|
| Overview | ||
| Released | May 2019 | May 2019 |
| Display | ||
| Resolution per eye | 1440 × 1600 (better) | 1280 × 1440 |
| Panel | OLED | LCD |
| Refresh rate | 72 Hz | 80 Hz (better) |
| Display details | Dual OLED displays (Road to VR); 1440 × 1600 physical pixels per eye confirmed by Meta's developer table, distinct from its 1216 × 1344 default render resolution. Meta documents 72 Hz for apps and a separate 60 Hz mode for media playback. | Single fast-switch LCD with 2560 × 1440 physical pixels overall; 1280 × 1440 per eye, at 80 Hz. RGB subpixel structure (Road to VR). |
| Lenses | Fresnel lenses (Road to VR); no manufacturer horizontal field-of-view figure used | Fixed lens spacing; no manufacturer horizontal field-of-view figure used |
| Lens spacing (IPD) | Physical lens-spacing adjustment, 58–72 mm according to Oculus as reported by Road to VR | Fixed physical lens spacing of 63.5 mm; software IPD setting. Oculus describes 61.5–65.5 mm as the best user fit range, as reported by Road to VR; this is not a mechanical adjustment range. |
| Tracking and input | ||
| Eye tracking | No | No |
| Hand tracking | Yes | No |
| Controllers in the box | Yes | Yes |
| Colour passthrough | No | No |
| Sensors | Oculus Insight inside-out six-degree-of-freedom headset and Touch tracking without external sensors; four cameras (Road to VR). Controller-free hand tracking was added during 2019, rather than available at the May launch; app support is required. No eye tracking. | Oculus Insight six-degree-of-freedom inside-out tracking; five headset cameras (Road to VR). No external tracking sensors, eye tracking or controller-free hand tracking. |
| Controllers | Two Touch controllers with tracking rings; one AA battery each (Road to VR) | Two Touch controllers with tracking rings above the hands, included in the package (Road to VR) |
| Passthrough | Black-and-white view from the tracking cameras (Wareable) | Monochrome stereoscopic Passthrough+ camera view for setting Guardian boundaries and seeing surroundings (PCWorld and Road to VR) |
| Performance | ||
| Works | Standalone or with a PC | Needs a PC or console |
| Chip | Snapdragon 835 | – |
| Storage | 64 GB, 128 GB | – |
| Chip details | Qualcomm's exact Quest launch announcement confirms Snapdragon 835 Mobile VR Platform | – |
| Connections | Standalone at launch; Oculus Link PC VR beta released 18 November 2019, using a compatible gaming PC and high-quality USB 3 cable. USB-C charging connector (Wareable); no storage-expansion slot (Road to VR). | DisplayPort 1.2 and one USB 3.0 connection to a compatible PC; 5 m headset cable. Supplied Mini DisplayPort adaptor; HDMI-only laptops are unsupported (Tom's Hardware). |
| Design | ||
| Battery | Built in | None (powered by a PC or console) |
| Battery life (maker's claim) | Up to 3 hours | – |
| Weight (headset) | 571 g | 561 g (better) |
| Battery details | Oculus claims approximately two hours gaming or three hours watching media, as reported by Wareable; rechargeable battery in the headset, charged over USB-C | – |
| Audio | Built-in speakers and two 3.5 mm stereo headphone sockets; either socket accepts a normal stereo headphone plug (Road to VR) | Integrated headband speakers and microphone; 3.5 mm headphone socket (Road to VR) |
| Strap | Flexible adjustable straps; 571 g headset weight reported by Road to VR, including the built-in battery | Halo headband with rear adjustment dial, top strap and sliding visor; 561 g without cable according to Tom's Hardware's exact-model specification table |
| In the box | Headset, two Touch controllers, glasses spacer and USB-C charging cable; spacer and cable documented by Wareable | Headset, two Touch controllers and Mini DisplayPort adaptor; no external sensors required |
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