HTC VIVE Pro vs Meta Oculus Rift
Better figure, where one is clearly better
| HTCVIVE Pro | MetaOculus Rift | |
|---|---|---|
| Overview | ||
| Released | April 2018 | March 2016 |
| Display | ||
| Resolution per eye | 1440 × 1600 (better) | 1080 × 1200 |
| Panel | OLED | OLED |
| Refresh rate | 90 Hz | 90 Hz |
| Display details | Dual 3.5-inch AMOLED displays; 1440 × 1600 per eye at 90 Hz. HTC's stated 110° field of view has no specified axis. | Two OLED displays; 1080 × 1200 per eye at 90 Hz. Physical display specifications from Meta's Rift developer overview. |
| Lenses | Fresnel lenses retained from original VIVE (Ars Technica); eye relief adjusts separately | Hybrid Fresnel lenses (Tom's Hardware); no manufacturer horizontal field-of-view figure used |
| Lens spacing (IPD) | Physical lens-spacing knob with on-screen distance indication; manufacturer range omitted because not established | Physical lens and display spacing adjustment, 58–72 mm (Tom's Hardware); Meta confirms adjustable lens distance |
| Tracking and input | ||
| Eye tracking | No | No |
| Hand tracking | Yes | No |
| Controllers in the box | No | Yes |
| Colour passthrough | Yes | No |
| Sensors | SteamVR Tracking 1.0 and 2.0 compatible; external base stations required. VIVE Hand Tracking SDK supports controller-free tracking in compatible apps. Original Pro has no built-in eye tracking; Pro Eye is a separate model. | Constellation external camera tracking of infrared LEDs on the headset; six degrees of freedom. Launch package has one sensor, with additional sensors needed for broader room-scale coverage (Tom's Hardware). No eye tracking or controller-free hand tracking. |
| Controllers | Original headset-only package excludes controllers and base stations; existing VIVE controllers and base stations can be reused. Later Full Kit includes Controller (2018) and SteamVR Base Stations 2.0. | Original March 2016 package includes Xbox One controller and Oculus Remote; Touch motion controllers launched separately on 6 December 2016. Later retail bundles may differ. |
| Passthrough | Two front-facing RGB cameras; HTC's SRWorks SDK provides a stereoscopic see-through view and depth sensing. Camera software support was expanded after launch; use requires compatible software and enabling cameras in SteamVR. | No built-in passthrough camera (Tom's Hardware) |
| Performance | ||
| Works | Needs a PC or console | Needs a PC or console |
| Connections | Powered link box connects to PC over DisplayPort 1.2 or newer and USB 3.0; supplied DisplayPort and USB cables. Proprietary headset tether; optional VIVE Wireless Adapter sold separately. | Compatible PC required; HDMI 1.3 and USB connections, with external tracking sensors also connected over USB. Meta specifies a 4 m headset cable and a minimum of two USB 3.0 connections; additional tracking sensors can use USB 2.0. |
| Design | ||
| Battery | None (powered by a PC or console) | None (powered by a PC or console) |
| Weight (headset) | 769 g | 470 g (better) |
| Audio | Removable on-ear headphones with built-in amplifier; integrated microphones. HTC also supplies Audio SDK support for alert and conversation modes. | Integrated microphone and removable on-ear headphones; no headset audio passthrough socket for replacement headphones (Tom's Hardware) |
| Strap | Rigid adjustable headband, rear sizing dial and top strap; 769 g without cable measured by Tom's Hardware. Its complete headset and cable measured 1017 g. | Three-point adjustable strap with spring-loaded side arms; 470 g excluding the detachable cable, weighed by Tom's Hardware and reported as matching Oculus's specification. WIRED measured 495 g without stating whether its cable was excluded. |
| In the box | Launch headset-only package has headset and cable, face cushion, cleaning cloth, earphone hole caps, link box, power adaptor, DisplayPort cable, USB 3.0 cable and mounting pad; PC, controllers and base stations separate | Launch package has headset with headphones and microphone, one sensor, Xbox One controller and Oculus Remote; PC and Touch controllers separate |
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