Meta Quest 3 vs Meta Oculus Rift S

Every spec side by side, from each maker's published figures.

Better figure, where one is clearly better

Quest 3 compared with Oculus Rift S
MetaQuest 3MetaOculus Rift S
Overview
ReleasedOctober 2023May 2019
Display
Resolution per eye2064 × 2208 (better)1280 × 1440
PanelLCDLCD
Refresh rate120 Hz (better)80 Hz
Pixels per degree25–
Field of view110° horizontal–
Display detailsTwo LCD panels, 2064 × 2208 per eye; 25 PPD, 1218 PPI; 72, 90 and 120 Hz (Meta's developer documentation lists 72–120 Hz, and up to 207 Hz for apps that request it)Single fast-switch LCD with 2560 × 1440 physical pixels overall; 1280 × 1440 per eye, at 80 Hz. RGB subpixel structure (Road to VR).
LensesPancake lenses; 110° horizontal and 96° vertical field of view; facial interface depth adjustmentFixed lens spacing; no manufacturer horizontal field-of-view figure used
Lens spacing (IPD)Continuous lens spacing adjustment (58–70 mm) with a wheel, accommodating IPDs of 53–75 mmFixed physical lens spacing of 63.5 mm; software IPD setting. Oculus describes 61.5–65.5 mm as the best user fit range, as reported by Road to VR; this is not a mechanical adjustment range.
Tracking and input
Eye trackingNoNo
Hand trackingYesNo
Controllers in the boxYesYes
Colour passthroughYesNo
SensorsInside-out with four IR cameras and two RGB cameras; hybrid computer vision and machine learning controller tracking; Direct Touch hand trackingOculus Insight six-degree-of-freedom inside-out tracking; five headset cameras (Road to VR). No external tracking sensors, eye tracking or controller-free hand tracking.
ControllersTwo Touch Plus controllers (ring-free), TruTouch variable haptics; one AA battery eachTwo Touch controllers with tracking rings above the hands, included in the package (Road to VR)
PassthroughFull-colour passthrough from two RGB cameras (4 MP, 18 PPD) with a depth projectorMonochrome stereoscopic Passthrough+ camera view for setting Guardian boundaries and seeing surroundings (PCWorld and Road to VR)
Performance
WorksStandalone or with a PCNeeds a PC or console
ChipSnapdragon XR2 Gen 2–
Storage128 GB, 512 GB–
Chip detailsSnapdragon XR2 Gen 2–
Memory8 GB RAM–
ConnectionsPC VR over the Meta Quest Link cable or Air Link over Wi-Fi; Wi-Fi 6EDisplayPort 1.2 and one USB 3.0 connection to a compatible PC; 5 m headset cable. Supplied Mini DisplayPort adaptor; HDMI-only laptops are unsupported (Tom's Hardware).
Design
BatteryBuilt inNone (powered by a PC or console)
Battery life (maker's claim)Up to 2.2 hours–
Weight (headset)515 g (better)561 g
Battery details5,060 mAh; up to 2.2 hours on average (gaming 2.4, media 2.9, productivity 1.5 hours); about 2.3 hours to charge with the 18 W adapter; USB-C and dock contact pads–
AudioIntegrated stereo speakers with 3D spatial audio; 3.5 mm headphone jackIntegrated headband speakers and microphone; 3.5 mm headphone socket (Road to VR)
StrapSoft adjustable strap; hard strap sold separatelyHalo headband with rear adjustment dial, top strap and sliding visor; 561 g without cable according to Tom's Hardware's exact-model specification table
In the boxHeadset, adjustable standard facial interface, two Touch Plus controllers with AA batteries and wrist straps, power adapter, charging cableHeadset, two Touch controllers and Mini DisplayPort adaptor; no external sensors required

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