Nintendo Game Boy Advance vs Nintendo Game Boy Advance SP

Every spec side by side, from each maker's published figures.

Better figure, where one is clearly better

Game Boy Advance compared with Game Boy Advance SP
NintendoGame Boy AdvanceNintendoGame Boy Advance SP
Overview
ReleasedJune 2001March 2003
Performance
TypeHandheldHandheld
CPUARM7TDMI (32-bit), 16.78 MHz32-bit ARM with embedded memory
GPUNintendo CPU AGB (built-in 2D graphics)–
Memory384 KB384 KB
Disc driveNoNo
CPUARM7TDMI (32-bit) at 16.78 MHz, plus an integrated 8-bit CPU for Game Boy and Game Boy Color games (Nintendo programming manual)32-bit ARM with embedded memory (Nintendo)
GPU2D graphics built into the AGB chip, with tile, sprite and bitmap modes (Nintendo programming manual)–
Memory detail32 KB internal work RAM and 256 KB external work RAM, plus 96 KB video RAM, 1 KB object attribute memory and 1 KB palette RAM (Nintendo programming manual)32 KB internal memory, 96 KB video RAM and 256 KB external work RAM (Nintendo)
Storage detailGame Boy Advance Game Paks (cartridges); saves on the cartridgeGame Boy Advance, Game Boy Color and Game Boy Game Paks; saves on the cartridge
Display and video
Built-in screen2.9″ LCD, 240 × 1602.9″ LCD, 240 × 160
Built-in screen2.9-inch reflective TFT colour LCD, no backlight; 240 × 160 (3:2); 32,768 colours (Nintendo)2.9-inch reflective TFT LCD with switchable front light; 240 × 160 pixels and 32,768 possible colours (Nintendo's original model)
AudioTwo 8-bit Direct Sound channels plus four Game Boy sound channels; mono speaker and stereo headphone jack (Nintendo)Mono built-in speaker; stereo headphones require an adapter for the EXT 2 connector
Design and power
Battery life (maker's claim)Up to 15 hoursUp to 10 hours
Weight140 g (better)143 g
Battery life detail2 × AA batteries, up to 15 hours (Nintendo)Rechargeable lithium-ion battery; up to 10 hours with the screen light on or 18 hours with it off, with about 3 hours to recharge (Nintendo)
Size–82 × 84.6 × 24.3 mm (width × height × depth), closed
Colours–Silver, blue and pink among the European finishes; special editions also sold
Connections
PortsGame Link Cable port, Game Pak slot, headphone jack (Nintendo)Game Pak slot, EXT 1 link connector and EXT 2 power/headphone-adapter connector
ControllerBuilt-in D-pad, A, B, L, R, Start and Select buttonsBuilt-in D-pad, A, B, L, R, Start and Select buttons, plus a screen-light switch
Backward compatibilityGame Boy and Game Boy Color gamesGame Boy Advance games and almost all Game Boy and Game Boy Color games; some older cartridges may have display or sound issues

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