Nintendo Game Boy vs Nintendo Game Boy Advance SP

Every spec side by side, from each maker's published figures.

Better figure, where one is clearly better

Game Boy compared with Game Boy Advance SP
NintendoGame BoyNintendoGame Boy Advance SP
Overview
ReleasedSeptember 1990March 2003
Performance
TypeHandheldHandheld
CPUSharp SM83 (8-bit), 4.19 MHz32-bit ARM with embedded memory
GPUNintendo DMG-CPU (built-in picture processing)–
Memory16 KB384 KB (better)
Disc driveNoNo
CPUSharp SM83 (8-bit) at 4.194304 MHz in the Nintendo DMG-CPU (mGBA documentation)32-bit ARM with embedded memory (Nintendo)
GPUPicture processing built into the DMG-CPU; 40 sprites, up to 10 per line (mGBA documentation)–
Memory detail8 KB work RAM and 8 KB video RAM; compatible cartridges can add up to 128 KB RAM (Nintendo programming manual)32 KB internal memory, 96 KB video RAM and 256 KB external work RAM (Nintendo)
Storage detailGame Boy Game Paks (cartridges); saves on the cartridgeGame Boy Advance, Game Boy Color and Game Boy Game Paks; saves on the cartridge
Display and video
Built-in screen2.5″ LCD, 160 × 1442.9″ LCD, 240 × 160
Built-in screen2.5-inch monochrome LCD, no backlight; 160 × 144; four shades; about 59.7 Hz (Nintendo and mGBA documentation)2.9-inch reflective TFT LCD with switchable front light; 240 × 160 pixels and 32,768 possible colours (Nintendo's original model)
AudioFour channels (2 pulse wave, 1 wave, 1 noise); mono speaker and stereo headphone jack (Nintendo and mGBA documentation)Mono built-in speaker; stereo headphones require an adapter for the EXT 2 connector
Design and power
Battery life (maker's claim)Up to 30 hoursUp to 10 hours
Weight220 g143 g (better)
Battery life detail4 × AA batteries, up to 30 hours (Nintendo)Rechargeable lithium-ion battery; up to 10 hours with the screen light on or 18 hours with it off, with about 3 hours to recharge (Nintendo)
Size–82 × 84.6 × 24.3 mm (width × height × depth), closed
Colours–Silver, blue and pink among the European finishes; special editions also sold
Power useAbout 0.7 W from the external 6 V DC input (Nintendo US manual)–
Connections
PortsGame Link Cable port, Game Pak slot, headphone jack, 6 V DC input (Nintendo)Game Pak slot, EXT 1 link connector and EXT 2 power/headphone-adapter connector
ControllerBuilt-in D-pad, A, B, Start and Select buttons; volume and contrast dialsBuilt-in D-pad, A, B, L, R, Start and Select buttons, plus a screen-light switch
Backward compatibility–Game Boy Advance games and almost all Game Boy and Game Boy Color games; some older cartridges may have display or sound issues

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