Nintendo Game Boy vs SEGA Master System

Every spec side by side, from each maker's published figures.

Better figure, where one is clearly better

Game Boy compared with Master System
NintendoGame BoySEGAMaster System
Overview
ReleasedSeptember 1990August 1987
Performance
TypeHandheldHome console
CPUSharp SM83 (8-bit), 4.19 MHzZilog Z80A, 3.58 MHz
GPUNintendo DMG-CPU (built-in picture processing)SEGA video display processor (VDP)
Memory16 KB24 KB (better)
Disc driveNoNo
CPUSharp SM83 (8-bit) at 4.194304 MHz in the Nintendo DMG-CPU (mGBA documentation)Zilog Z80A at 3.58 MHz (SEGA service manual for the overseas Master System)
GPUPicture processing built into the DMG-CPU; 40 sprites, up to 10 per line (mGBA documentation)–
Memory detail8 KB work RAM and 8 KB video RAM; compatible cartridges can add up to 128 KB RAM (Nintendo programming manual)8 KB RAM plus 16 KB VRAM (SEGA)
Storage detailGame Boy Game Paks (cartridges); saves on the cartridgeCartridges and Sega Cards (SEGA)
Display and video
Built-in screen2.5″ LCD, 160 × 144–
Built-in screen2.5-inch monochrome LCD, no backlight; 160 × 144; four shades; about 59.7 Hz (Nintendo and mGBA documentation)No built-in screen
Video output–256 × 192, up to 32 colours on screen from a 64-colour palette (SEGA developer and service manuals)
AudioFour channels (2 pulse wave, 1 wave, 1 noise); mono speaker and stereo headphone jack (Nintendo and mGBA documentation)Programmable sound generator with three tone channels and one noise channel; the overseas model lacks the Japanese model's FM sound (SEGA)
Design and power
Battery life (maker's claim)Up to 30 hours–
Weight220 g–
Battery life detail4 × AA batteries, up to 30 hours (Nintendo)–
Power useAbout 0.7 W from the external 6 V DC input (Nintendo US manual)–
Connections
PortsGame Link Cable port, Game Pak slot, headphone jack, 6 V DC input (Nintendo)–
ControllerBuilt-in D-pad, A, B, Start and Select buttons; volume and contrast dialsControl Pad with D-pad and two buttons

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