Nintendo Game Boy vs Nintendo Entertainment System (NES)

Every spec side by side, from each maker's published figures.

Better figure, where one is clearly better

Game Boy compared with Entertainment System (NES)
NintendoGame BoyNintendoEntertainment System (NES)
Overview
ReleasedSeptember 19901986
Performance
TypeHandheldHome console
CPUSharp SM83 (8-bit), 4.19 MHzRicoh RP2A07 (6502-based), 1.66 MHz
GPUNintendo DMG-CPU (built-in picture processing)Ricoh RP2C07 PPU
Memory16 KB (better)4 KB
Disc driveNoNo
CPUSharp SM83 (8-bit) at 4.194304 MHz in the Nintendo DMG-CPU (mGBA documentation)Ricoh RP2A07, a 6502-derived 8-bit CPU at 1.66 MHz on PAL consoles
GPUPicture processing built into the DMG-CPU; 40 sprites, up to 10 per line (mGBA documentation)Ricoh RP2C07 picture processing unit on PAL consoles
Memory detail8 KB work RAM and 8 KB video RAM; compatible cartridges can add up to 128 KB RAM (Nintendo programming manual)2 KB work RAM, 2 KB video RAM and 256 bytes of sprite attribute memory
Storage detailGame Boy Game Paks (cartridges); saves on the cartridgeNES Game Paks (cartridges); some save on the cartridge
Display and video
Built-in screen2.5″ LCD, 160 × 144–
Built-in screen2.5-inch monochrome LCD, no backlight; 160 × 144; four shades; about 59.7 Hz (Nintendo and mGBA documentation)No built-in screen
Video output–256 × 240 picture; RF and composite outputs
AudioFour channels (2 pulse wave, 1 wave, 1 noise); mono speaker and stereo headphone jack (Nintendo and mGBA documentation)5 channels (2 pulse wave, triangle wave, noise, DPCM sample)
Design and power
Battery life (maker's claim)Up to 30 hours–
Weight220 g–
Battery life detail4 × AA batteries, up to 30 hours (Nintendo)–
Power useAbout 0.7 W from the external 6 V DC input (Nintendo US manual)–
Connections
PortsGame Link Cable port, Game Pak slot, headphone jack, 6 V DC input (Nintendo)2 × controller ports
ControllerBuilt-in D-pad, A, B, Start and Select buttons; volume and contrast dialsNES controller with D-pad, A, B, Start and Select

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