Nintendo Game Boy vs Nintendo Entertainment System (NES)
Better figure, where one is clearly better
| NintendoGame Boy | NintendoEntertainment System (NES) | |
|---|---|---|
| Overview | ||
| Released | September 1990 | 1986 |
| Performance | ||
| Type | Handheld | Home console |
| CPU | Sharp SM83 (8-bit), 4.19 MHz | Ricoh RP2A07 (6502-based), 1.66 MHz |
| GPU | Nintendo DMG-CPU (built-in picture processing) | Ricoh RP2C07 PPU |
| Memory | 16 KB (better) | 4 KB |
| Disc drive | No | No |
| CPU | Sharp SM83 (8-bit) at 4.194304 MHz in the Nintendo DMG-CPU (mGBA documentation) | Ricoh RP2A07, a 6502-derived 8-bit CPU at 1.66 MHz on PAL consoles |
| GPU | Picture processing built into the DMG-CPU; 40 sprites, up to 10 per line (mGBA documentation) | Ricoh RP2C07 picture processing unit on PAL consoles |
| Memory detail | 8 KB work RAM and 8 KB video RAM; compatible cartridges can add up to 128 KB RAM (Nintendo programming manual) | 2 KB work RAM, 2 KB video RAM and 256 bytes of sprite attribute memory |
| Storage detail | Game Boy Game Paks (cartridges); saves on the cartridge | NES Game Paks (cartridges); some save on the cartridge |
| Display and video | ||
| Built-in screen | 2.5″ LCD, 160 × 144 | – |
| Built-in screen | 2.5-inch monochrome LCD, no backlight; 160 × 144; four shades; about 59.7 Hz (Nintendo and mGBA documentation) | No built-in screen |
| Video output | – | 256 × 240 picture; RF and composite outputs |
| Audio | Four channels (2 pulse wave, 1 wave, 1 noise); mono speaker and stereo headphone jack (Nintendo and mGBA documentation) | 5 channels (2 pulse wave, triangle wave, noise, DPCM sample) |
| Design and power | ||
| Battery life (maker's claim) | Up to 30 hours | – |
| Weight | 220 g | – |
| Battery life detail | 4 × AA batteries, up to 30 hours (Nintendo) | – |
| Power use | About 0.7 W from the external 6 V DC input (Nintendo US manual) | – |
| Connections | ||
| Ports | Game Link Cable port, Game Pak slot, headphone jack, 6 V DC input (Nintendo) | 2 × controller ports |
| Controller | Built-in D-pad, A, B, Start and Select buttons; volume and contrast dials | NES controller with D-pad, A, B, Start and Select |
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