Nintendo Game Boy vs SEGA Mega Drive

Every spec side by side, from each maker's published figures.

Better figure, where one is clearly better

Game Boy compared with Mega Drive
NintendoGame BoySEGAMega Drive
Overview
ReleasedSeptember 1990September 1990
Performance
TypeHandheldHome console
CPUSharp SM83 (8-bit), 4.19 MHzMotorola 68000, 7.6 MHz, plus Zilog Z80
GPUNintendo DMG-CPU (built-in picture processing)SEGA VDP (custom LSI)
Memory16 KB128 KB (better)
Disc driveNoNo
CPUSharp SM83 (8-bit) at 4.194304 MHz in the Nintendo DMG-CPU (mGBA documentation)Motorola 68000 at 7.60 MHz on PAL consoles and Zilog Z80A for sound (SEGA technical overview)
GPUPicture processing built into the DMG-CPU; 40 sprites, up to 10 per line (mGBA documentation)64 of 512 colours at once; 80 sprites and 2 scroll planes
Memory detail8 KB work RAM and 8 KB video RAM; compatible cartridges can add up to 128 KB RAM (Nintendo programming manual)64 KB RAM for the 68000 plus 64 KB VRAM; 8 KB for the Z80
Storage detailGame Boy Game Paks (cartridges); saves on the cartridgeCartridges; some save on the cartridge
Storage expansion–Expansion slot (Mega-CD); extension control port
Display and video
Built-in screen2.5″ LCD, 160 × 144–
Built-in screen2.5-inch monochrome LCD, no backlight; 160 × 144; four shades; about 59.7 Hz (Nintendo and mGBA documentation)No built-in screen
Video output–A/V out; 320 × 224 or 256 × 224, with 240-line PAL and interlaced modes (SEGA technical overview)
AudioFour channels (2 pulse wave, 1 wave, 1 noise); mono speaker and stereo headphone jack (Nintendo and mGBA documentation)6 FM channels (one usable for PCM) plus 3 PSG channels and 1 noise; stereo headphone jack
Design and power
Battery life (maker's claim)Up to 30 hours–
Weight220 g–
Battery life detail4 × AA batteries, up to 30 hours (Nintendo)–
Power useAbout 0.7 W from the external 6 V DC input (Nintendo US manual)–
Connections
PortsGame Link Cable port, Game Pak slot, headphone jack, 6 V DC input (Nintendo)2 × control ports, headphone jack with volume, A/V out, AC adaptor input, cartridge slot, expansion slot
ControllerBuilt-in D-pad, A, B, Start and Select buttons; volume and contrast dialsControl Pad with D-pad, three action buttons and Start
Backward compatibility–Master System games with the separately sold Master System Converter; some titles do not work (SEGA)

More comparisons