Nintendo Game Boy vs SEGA Mega Drive
Better figure, where one is clearly better
| NintendoGame Boy | SEGAMega Drive | |
|---|---|---|
| Overview | ||
| Released | September 1990 | September 1990 |
| Performance | ||
| Type | Handheld | Home console |
| CPU | Sharp SM83 (8-bit), 4.19 MHz | Motorola 68000, 7.6 MHz, plus Zilog Z80 |
| GPU | Nintendo DMG-CPU (built-in picture processing) | SEGA VDP (custom LSI) |
| Memory | 16 KB | 128 KB (better) |
| Disc drive | No | No |
| CPU | Sharp SM83 (8-bit) at 4.194304 MHz in the Nintendo DMG-CPU (mGBA documentation) | Motorola 68000 at 7.60 MHz on PAL consoles and Zilog Z80A for sound (SEGA technical overview) |
| GPU | Picture processing built into the DMG-CPU; 40 sprites, up to 10 per line (mGBA documentation) | 64 of 512 colours at once; 80 sprites and 2 scroll planes |
| Memory detail | 8 KB work RAM and 8 KB video RAM; compatible cartridges can add up to 128 KB RAM (Nintendo programming manual) | 64 KB RAM for the 68000 plus 64 KB VRAM; 8 KB for the Z80 |
| Storage detail | Game Boy Game Paks (cartridges); saves on the cartridge | Cartridges; some save on the cartridge |
| Storage expansion | – | Expansion slot (Mega-CD); extension control port |
| Display and video | ||
| Built-in screen | 2.5″ LCD, 160 × 144 | – |
| Built-in screen | 2.5-inch monochrome LCD, no backlight; 160 × 144; four shades; about 59.7 Hz (Nintendo and mGBA documentation) | No built-in screen |
| Video output | – | A/V out; 320 × 224 or 256 × 224, with 240-line PAL and interlaced modes (SEGA technical overview) |
| Audio | Four channels (2 pulse wave, 1 wave, 1 noise); mono speaker and stereo headphone jack (Nintendo and mGBA documentation) | 6 FM channels (one usable for PCM) plus 3 PSG channels and 1 noise; stereo headphone jack |
| Design and power | ||
| Battery life (maker's claim) | Up to 30 hours | – |
| Weight | 220 g | – |
| Battery life detail | 4 × AA batteries, up to 30 hours (Nintendo) | – |
| Power use | About 0.7 W from the external 6 V DC input (Nintendo US manual) | – |
| Connections | ||
| Ports | Game Link Cable port, Game Pak slot, headphone jack, 6 V DC input (Nintendo) | 2 × control ports, headphone jack with volume, A/V out, AC adaptor input, cartridge slot, expansion slot |
| Controller | Built-in D-pad, A, B, Start and Select buttons; volume and contrast dials | Control Pad with D-pad, three action buttons and Start |
| Backward compatibility | – | Master System games with the separately sold Master System Converter; some titles do not work (SEGA) |
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