HTC VIVE XR Elite vs Meta Quest 2
Better figure, where one is clearly better
| HTCVIVE XR Elite | MetaQuest 2 | |
|---|---|---|
| Overview | ||
| Released | February 2023 | October 2020 |
| Display | ||
| Resolution per eye | 1920 × 1920 (better) | 1832 × 1920 |
| Panel | LCD | LCD |
| Refresh rate | 90 Hz | 120 Hz (better) |
| Display details | LCD (TechRadar), 1920 × 1920 per eye (3840 × 1920 combined); 90 Hz | LCD, 1832 × 1920 per eye; 72 Hz at launch, 90 Hz and then 120 Hz added by software updates (Meta's developer documentation lists 72, 80, 90 and 120 Hz) |
| Lenses | Pancake lenses (Road to VR); field of view up to 110° (HTC doesn't say horizontal); diopter dials | Fresnel lenses; field of view the same as the original Quest (Road to VR); Meta doesn't give a figure |
| Lens spacing (IPD) | 54–73 mm, adjustable with a dial | Three positions, 58, 63 and 68 mm |
| Tracking and input | ||
| Eye tracking | No | No |
| Hand tracking | Yes | Yes |
| Controllers in the box | Yes | Yes |
| Colour passthrough | Yes | No |
| Sensors | 6DoF inside-out tracking with four tracking cameras and a depth sensor; up to 10 × 10 m play space; AI-driven controller-free hand tracking | Inside-out tracking; controller-free hand tracking |
| Controllers | Two controllers with Hall-sensor trigger and grip, capacitive sensing on trigger, joystick and thumb rest; built-in rechargeable batteries, up to 15 hours | Two Touch controllers with tracking rings; one AA battery each, about four times the original Quest controllers' battery life |
| Passthrough | Full-colour passthrough from a 16 MP RGB camera; depth sensor | Passthrough from the tracking cameras, not in full colour (Meta's Quest 3 page contrasts its full-colour passthrough with Quest 2) |
| Performance | ||
| Works | Standalone or with a PC | Standalone or with a PC |
| Chip | Snapdragon XR2 | Snapdragon XR2 |
| Storage | 128 GB | 64 GB, 128 GB, 256 GB |
| Chip details | Qualcomm Snapdragon XR2 | Snapdragon XR2 |
| Memory | 12 GB RAM; 128 GB storage | 6 GB RAM |
| Connections | PC VR through VIVE Streaming (wireless or cable); Wi-Fi 6 and 6E (country dependent); Bluetooth 5.2; two USB 3.2 Gen 1 Type-C ports | PC VR over a USB-C Link cable or Air Link over Wi-Fi |
| Design | ||
| Battery | Built in | Built in |
| Battery life (maker's claim) | Up to 2 hours | Up to 3 hours |
| Weight (headset) | 625 g | 503 g (better) |
| Battery details | 24.32 Wh removable, hot-swappable battery cradle at the back; up to 2 hours | 2–3 hours, as Oculus told Road to VR at launch |
| Audio | Embedded speakers; dual microphones with echo cancellation | Built-in speakers and a 3.5 mm headphone jack (Road to VR) |
| Strap | Battery cradle doubles as the rear strap, with a top strap; 625 g with battery, 273 g in glasses mode (TechRadar) | Soft strap; Elite Strap and Elite Battery Strap sold separately |
| In the box | Headset, battery cradle, two controllers with lanyards, microfibre pouch, top strap, USB-C to USB-C cable, two USB-A to USB-C cables, lens protection card | – |
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