Meta Quest 2 vs Valve Steam Frame

Every spec side by side, from each maker's published figures.

Better figure, where one is clearly better

Quest 2 compared with Steam Frame
MetaQuest 2ValveSteam Frame
Overview
ReleasedOctober 2020September 2026
Display
Resolution per eye1832 × 19202160 × 2160 (better)
PanelLCDLCD
Refresh rate120 Hz144 Hz (better)
Field of view–110° horizontal
Display detailsLCD, 1832 × 1920 per eye; 72 Hz at launch, 90 Hz and then 120 Hz added by software updates (Meta's developer documentation lists 72, 80, 90 and 120 Hz)Two 2160 × 2160 LCD panels, one per eye; 72, 80, 90, 120 and 144 Hz (144 Hz experimental)
LensesFresnel lenses; field of view the same as the original Quest (Road to VR); Meta doesn't give a figureCustom pancake lenses with glass and non-glass elements; field of view up to 110° (Valve gives 110° horizontal and vertical to UploadVR); eyeglasses up to 140 mm wide
Lens spacing (IPD)Three positions, 58, 63 and 68 mm60–70 mm target range, adjusted with a wheel on top of the headset
Tracking and input
Eye trackingNoYes
Hand trackingYesNo
Controllers in the boxYesYes
Colour passthroughNoNo
SensorsInside-out tracking; controller-free hand trackingInside-out; 4 outward-facing monochrome cameras for headset and controller tracking with IR illuminators for low light; 2 interior cameras for eye tracking and foveated streaming; no controller-free hand tracking (UploadVR)
ControllersTwo Touch controllers with tracking rings; one AA battery each, about four times the original Quest controllers' battery lifeSteam Frame Controllers with 6-DoF tracking, ABXY buttons (right), D-pad (left), full-size magnetic TMR thumbsticks with capacitive touch, analogue triggers, bumpers, dual-stage grip buttons, capacitive finger tracking and a haptic motor; one AA battery each, about 40 hours; 130 g each with battery
PassthroughPassthrough from the tracking cameras, not in full colour (Meta's Quest 3 page contrasts its full-colour passthrough with Quest 2)Monochrome passthrough from the outward-facing cameras; front expansion port (dual MIPI camera interface or PCIe Gen 4 x1) takes accessories such as the Arcturus Vision colour camera
Performance
WorksStandalone or with a PCStandalone or with a PC
ChipSnapdragon XR2Snapdragon 8 Gen 3
Storage64 GB, 128 GB, 256 GB256 GB, 1 TB
Chip detailsSnapdragon XR24 nm Snapdragon 8 Gen 3, ARM64; runs SteamOS 3 (Arch-based) with KDE Plasma desktop
Memory6 GB RAM16 GB unified LPDDR5X; 256 GB or 1 TB UFS storage; microSD card slot
ConnectionsPC VR over a USB-C Link cable or Air Link over Wi-FiStreams from a PC, Steam Deck or Steam Machine over Wi-Fi; headset has Wi-Fi 7 2 × 2 with dual radios (5 GHz Wi-Fi and 6 GHz VR streaming at once); Wi-Fi 6E (6 GHz) USB wireless adapter included; Bluetooth 5.4; no DisplayPort cable connection
Design
BatteryBuilt inBuilt in
Battery life (maker's claim)Up to 3 hours–
Weight (headset)503 g440 g (better)
Battery details2–3 hours, as Oculus told Road to VR at launch21.6 Wh Li-ion battery at the back of the headstrap; charges over USB-C 2.0 at up to 45 W (15 V, 3 A); Valve doesn't give a battery life
AudioBuilt-in speakers and a 3.5 mm headphone jack (Road to VR)Dual speaker drivers per ear built into the headstrap; dual microphone array
StrapSoft strap; Elite Strap and Elite Battery Strap sold separatelyModular headstrap (245 g) holding the speakers and battery; the 185 g core module detaches for other straps; core module and facial interface 175 × 95 × 110 mm
In the box–Headset, two Steam Frame Controllers, Wi-Fi 6E wireless adapter, standard light blocker, face gasket and head cushion; Half-Life: Alyx licence. No power supply; Valve sells a 45 W one separately

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