Meta Quest 2 vs Valve Steam Frame
Better figure, where one is clearly better
| MetaQuest 2 | ValveSteam Frame | |
|---|---|---|
| Overview | ||
| Released | October 2020 | September 2026 |
| Display | ||
| Resolution per eye | 1832 × 1920 | 2160 × 2160 (better) |
| Panel | LCD | LCD |
| Refresh rate | 120 Hz | 144 Hz (better) |
| Field of view | – | 110° horizontal |
| Display details | LCD, 1832 × 1920 per eye; 72 Hz at launch, 90 Hz and then 120 Hz added by software updates (Meta's developer documentation lists 72, 80, 90 and 120 Hz) | Two 2160 × 2160 LCD panels, one per eye; 72, 80, 90, 120 and 144 Hz (144 Hz experimental) |
| Lenses | Fresnel lenses; field of view the same as the original Quest (Road to VR); Meta doesn't give a figure | Custom pancake lenses with glass and non-glass elements; field of view up to 110° (Valve gives 110° horizontal and vertical to UploadVR); eyeglasses up to 140 mm wide |
| Lens spacing (IPD) | Three positions, 58, 63 and 68 mm | 60–70 mm target range, adjusted with a wheel on top of the headset |
| Tracking and input | ||
| Eye tracking | No | Yes |
| Hand tracking | Yes | No |
| Controllers in the box | Yes | Yes |
| Colour passthrough | No | No |
| Sensors | Inside-out tracking; controller-free hand tracking | Inside-out; 4 outward-facing monochrome cameras for headset and controller tracking with IR illuminators for low light; 2 interior cameras for eye tracking and foveated streaming; no controller-free hand tracking (UploadVR) |
| Controllers | Two Touch controllers with tracking rings; one AA battery each, about four times the original Quest controllers' battery life | Steam Frame Controllers with 6-DoF tracking, ABXY buttons (right), D-pad (left), full-size magnetic TMR thumbsticks with capacitive touch, analogue triggers, bumpers, dual-stage grip buttons, capacitive finger tracking and a haptic motor; one AA battery each, about 40 hours; 130 g each with battery |
| Passthrough | Passthrough from the tracking cameras, not in full colour (Meta's Quest 3 page contrasts its full-colour passthrough with Quest 2) | Monochrome passthrough from the outward-facing cameras; front expansion port (dual MIPI camera interface or PCIe Gen 4 x1) takes accessories such as the Arcturus Vision colour camera |
| Performance | ||
| Works | Standalone or with a PC | Standalone or with a PC |
| Chip | Snapdragon XR2 | Snapdragon 8 Gen 3 |
| Storage | 64 GB, 128 GB, 256 GB | 256 GB, 1 TB |
| Chip details | Snapdragon XR2 | 4 nm Snapdragon 8 Gen 3, ARM64; runs SteamOS 3 (Arch-based) with KDE Plasma desktop |
| Memory | 6 GB RAM | 16 GB unified LPDDR5X; 256 GB or 1 TB UFS storage; microSD card slot |
| Connections | PC VR over a USB-C Link cable or Air Link over Wi-Fi | Streams from a PC, Steam Deck or Steam Machine over Wi-Fi; headset has Wi-Fi 7 2 × 2 with dual radios (5 GHz Wi-Fi and 6 GHz VR streaming at once); Wi-Fi 6E (6 GHz) USB wireless adapter included; Bluetooth 5.4; no DisplayPort cable connection |
| Design | ||
| Battery | Built in | Built in |
| Battery life (maker's claim) | Up to 3 hours | – |
| Weight (headset) | 503 g | 440 g (better) |
| Battery details | 2–3 hours, as Oculus told Road to VR at launch | 21.6 Wh Li-ion battery at the back of the headstrap; charges over USB-C 2.0 at up to 45 W (15 V, 3 A); Valve doesn't give a battery life |
| Audio | Built-in speakers and a 3.5 mm headphone jack (Road to VR) | Dual speaker drivers per ear built into the headstrap; dual microphone array |
| Strap | Soft strap; Elite Strap and Elite Battery Strap sold separately | Modular headstrap (245 g) holding the speakers and battery; the 185 g core module detaches for other straps; core module and facial interface 175 × 95 × 110 mm |
| In the box | – | Headset, two Steam Frame Controllers, Wi-Fi 6E wireless adapter, standard light blocker, face gasket and head cushion; Half-Life: Alyx licence. No power supply; Valve sells a 45 W one separately |
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