HTC VIVE vs HTC VIVE XR Elite

Every spec side by side, from each maker's published figures.

Better figure, where one is clearly better

VIVE compared with VIVE XR Elite
HTCVIVEHTCVIVE XR Elite
Overview
ReleasedApril 2016February 2023
Display
Resolution per eye1080 × 12001920 × 1920 (better)
PanelOLEDLCD
Refresh rate90 Hz90 Hz
Display detailsDual 3.6-inch AMOLED displays; 1080 × 1200 per eye at 90 Hz. HTC's stated 110° field of view has no specified axis.LCD (TechRadar), 1920 × 1920 per eye (3840 × 1920 combined); 90 Hz
LensesFresnel lenses (PC Gamer); separate eye-relief adjustmentPancake lenses (Road to VR); field of view up to 110° (HTC doesn't say horizontal); diopter dials
Lens spacing (IPD)Physical lens-spacing knob; 60.2–74.5 mm range reported by Ars Technica54–73 mm, adjustable with a dial
Tracking and input
Eye trackingNoNo
Hand trackingYesYes
Controllers in the boxYesYes
Colour passthroughYesYes
SensorsSteamVR Lighthouse tracking with two external base stations; seated, standing and room-scale use. Later VIVE Hand Tracking SDK supports controller-free skeleton tracking in compatible apps; its 3D print mode is not supported on original VIVE. No built-in eye tracking.6DoF inside-out tracking with four tracking cameras and a depth sensor; up to 10 × 10 m play space; AI-driven controller-free hand tracking
ControllersTwo wireless tracked wands with trackpads, grip buttons, dual-stage triggers and haptic feedback; Micro-USB charging. Controller battery life is separate from the PC-powered headset.Two controllers with Hall-sensor trigger and grip, capacitive sensing on trigger, joystick and thumb rest; built-in rechargeable batteries, up to 15 hours
PassthroughSingle front camera; SteamVR offers boundary outlines or a small full-colour live view (Ars Technica)Full-colour passthrough from a 16 MP RGB camera; depth sensor
Performance
WorksNeeds a PC or consoleStandalone or with a PC
Chip–Snapdragon XR2
Storage–128 GB
Chip details–Qualcomm Snapdragon XR2
Memory–12 GB RAM; 128 GB storage
ConnectionsPC connection through powered link box; HDMI 1.4 or DisplayPort 1.2 and USB 2.0 or newer. Original tether combines HDMI, USB and power (Ars Technica).PC VR through VIVE Streaming (wireless or cable); Wi-Fi 6 and 6E (country dependent); Bluetooth 5.2; two USB 3.2 Gen 1 Type-C ports
Design
BatteryNone (powered by a PC or console)Built in
Battery life (maker's claim)–Up to 2 hours
Weight (headset)555 g (better)625 g
Battery details–24.32 Wh removable, hot-swappable battery cradle at the back; up to 2 hours
AudioIntegrated microphone, 3.5 mm headphone connection and separate earbuds; original headset has no integrated headphones. Deluxe Audio Strap is a separate later accessory.Embedded speakers; dual microphones with echo cancellation
StrapAdjustable fabric straps; original launch headset is 555 g without cables according to Ars Technica. Later hardware revisions may differ.Battery cradle doubles as the rear strap, with a top strap; 625 g with battery, 273 g in glasses mode (TechRadar)
In the boxHeadset, two controllers, two base stations, link box, tether, earbuds, cables, chargers and mounting accessories; gaming PC separateHeadset, battery cradle, two controllers with lanyards, microfibre pouch, top strap, USB-C to USB-C cable, two USB-A to USB-C cables, lens protection card

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