HTC VIVE vs HTC VIVE XR Elite
Better figure, where one is clearly better
| HTCVIVE | HTCVIVE XR Elite | |
|---|---|---|
| Overview | ||
| Released | April 2016 | February 2023 |
| Display | ||
| Resolution per eye | 1080 × 1200 | 1920 × 1920 (better) |
| Panel | OLED | LCD |
| Refresh rate | 90 Hz | 90 Hz |
| Display details | Dual 3.6-inch AMOLED displays; 1080 × 1200 per eye at 90 Hz. HTC's stated 110° field of view has no specified axis. | LCD (TechRadar), 1920 × 1920 per eye (3840 × 1920 combined); 90 Hz |
| Lenses | Fresnel lenses (PC Gamer); separate eye-relief adjustment | Pancake lenses (Road to VR); field of view up to 110° (HTC doesn't say horizontal); diopter dials |
| Lens spacing (IPD) | Physical lens-spacing knob; 60.2–74.5 mm range reported by Ars Technica | 54–73 mm, adjustable with a dial |
| Tracking and input | ||
| Eye tracking | No | No |
| Hand tracking | Yes | Yes |
| Controllers in the box | Yes | Yes |
| Colour passthrough | Yes | Yes |
| Sensors | SteamVR Lighthouse tracking with two external base stations; seated, standing and room-scale use. Later VIVE Hand Tracking SDK supports controller-free skeleton tracking in compatible apps; its 3D print mode is not supported on original VIVE. No built-in eye tracking. | 6DoF inside-out tracking with four tracking cameras and a depth sensor; up to 10 × 10 m play space; AI-driven controller-free hand tracking |
| Controllers | Two wireless tracked wands with trackpads, grip buttons, dual-stage triggers and haptic feedback; Micro-USB charging. Controller battery life is separate from the PC-powered headset. | Two controllers with Hall-sensor trigger and grip, capacitive sensing on trigger, joystick and thumb rest; built-in rechargeable batteries, up to 15 hours |
| Passthrough | Single front camera; SteamVR offers boundary outlines or a small full-colour live view (Ars Technica) | Full-colour passthrough from a 16 MP RGB camera; depth sensor |
| Performance | ||
| Works | Needs a PC or console | Standalone or with a PC |
| Chip | – | Snapdragon XR2 |
| Storage | – | 128 GB |
| Chip details | – | Qualcomm Snapdragon XR2 |
| Memory | – | 12 GB RAM; 128 GB storage |
| Connections | PC connection through powered link box; HDMI 1.4 or DisplayPort 1.2 and USB 2.0 or newer. Original tether combines HDMI, USB and power (Ars Technica). | PC VR through VIVE Streaming (wireless or cable); Wi-Fi 6 and 6E (country dependent); Bluetooth 5.2; two USB 3.2 Gen 1 Type-C ports |
| Design | ||
| Battery | None (powered by a PC or console) | Built in |
| Battery life (maker's claim) | – | Up to 2 hours |
| Weight (headset) | 555 g (better) | 625 g |
| Battery details | – | 24.32 Wh removable, hot-swappable battery cradle at the back; up to 2 hours |
| Audio | Integrated microphone, 3.5 mm headphone connection and separate earbuds; original headset has no integrated headphones. Deluxe Audio Strap is a separate later accessory. | Embedded speakers; dual microphones with echo cancellation |
| Strap | Adjustable fabric straps; original launch headset is 555 g without cables according to Ars Technica. Later hardware revisions may differ. | Battery cradle doubles as the rear strap, with a top strap; 625 g with battery, 273 g in glasses mode (TechRadar) |
| In the box | Headset, two controllers, two base stations, link box, tether, earbuds, cables, chargers and mounting accessories; gaming PC separate | Headset, battery cradle, two controllers with lanyards, microfibre pouch, top strap, USB-C to USB-C cable, two USB-A to USB-C cables, lens protection card |
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