HTC VIVE Pro vs HTC VIVE XR Elite

Every spec side by side, from each maker's published figures.

Better figure, where one is clearly better

VIVE Pro compared with VIVE XR Elite
HTCVIVE ProHTCVIVE XR Elite
Overview
ReleasedApril 2018February 2023
Display
Resolution per eye1440 × 16001920 × 1920 (better)
PanelOLEDLCD
Refresh rate90 Hz90 Hz
Display detailsDual 3.5-inch AMOLED displays; 1440 × 1600 per eye at 90 Hz. HTC's stated 110° field of view has no specified axis.LCD (TechRadar), 1920 × 1920 per eye (3840 × 1920 combined); 90 Hz
LensesFresnel lenses retained from original VIVE (Ars Technica); eye relief adjusts separatelyPancake lenses (Road to VR); field of view up to 110° (HTC doesn't say horizontal); diopter dials
Lens spacing (IPD)Physical lens-spacing knob with on-screen distance indication; manufacturer range omitted because not established54–73 mm, adjustable with a dial
Tracking and input
Eye trackingNoNo
Hand trackingYesYes
Controllers in the boxNoYes
Colour passthroughYesYes
SensorsSteamVR Tracking 1.0 and 2.0 compatible; external base stations required. VIVE Hand Tracking SDK supports controller-free tracking in compatible apps. Original Pro has no built-in eye tracking; Pro Eye is a separate model.6DoF inside-out tracking with four tracking cameras and a depth sensor; up to 10 × 10 m play space; AI-driven controller-free hand tracking
ControllersOriginal headset-only package excludes controllers and base stations; existing VIVE controllers and base stations can be reused. Later Full Kit includes Controller (2018) and SteamVR Base Stations 2.0.Two controllers with Hall-sensor trigger and grip, capacitive sensing on trigger, joystick and thumb rest; built-in rechargeable batteries, up to 15 hours
PassthroughTwo front-facing RGB cameras; HTC's SRWorks SDK provides a stereoscopic see-through view and depth sensing. Camera software support was expanded after launch; use requires compatible software and enabling cameras in SteamVR.Full-colour passthrough from a 16 MP RGB camera; depth sensor
Performance
WorksNeeds a PC or consoleStandalone or with a PC
Chip–Snapdragon XR2
Storage–128 GB
Chip details–Qualcomm Snapdragon XR2
Memory–12 GB RAM; 128 GB storage
ConnectionsPowered link box connects to PC over DisplayPort 1.2 or newer and USB 3.0; supplied DisplayPort and USB cables. Proprietary headset tether; optional VIVE Wireless Adapter sold separately.PC VR through VIVE Streaming (wireless or cable); Wi-Fi 6 and 6E (country dependent); Bluetooth 5.2; two USB 3.2 Gen 1 Type-C ports
Design
BatteryNone (powered by a PC or console)Built in
Battery life (maker's claim)–Up to 2 hours
Weight (headset)769 g625 g (better)
Battery details–24.32 Wh removable, hot-swappable battery cradle at the back; up to 2 hours
AudioRemovable on-ear headphones with built-in amplifier; integrated microphones. HTC also supplies Audio SDK support for alert and conversation modes.Embedded speakers; dual microphones with echo cancellation
StrapRigid adjustable headband, rear sizing dial and top strap; 769 g without cable measured by Tom's Hardware. Its complete headset and cable measured 1017 g.Battery cradle doubles as the rear strap, with a top strap; 625 g with battery, 273 g in glasses mode (TechRadar)
In the boxLaunch headset-only package has headset and cable, face cushion, cleaning cloth, earphone hole caps, link box, power adaptor, DisplayPort cable, USB 3.0 cable and mounting pad; PC, controllers and base stations separateHeadset, battery cradle, two controllers with lanyards, microfibre pouch, top strap, USB-C to USB-C cable, two USB-A to USB-C cables, lens protection card

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