HTC VIVE Pro vs HTC VIVE XR Elite
Better figure, where one is clearly better
| HTCVIVE Pro | HTCVIVE XR Elite | |
|---|---|---|
| Overview | ||
| Released | April 2018 | February 2023 |
| Display | ||
| Resolution per eye | 1440 × 1600 | 1920 × 1920 (better) |
| Panel | OLED | LCD |
| Refresh rate | 90 Hz | 90 Hz |
| Display details | Dual 3.5-inch AMOLED displays; 1440 × 1600 per eye at 90 Hz. HTC's stated 110° field of view has no specified axis. | LCD (TechRadar), 1920 × 1920 per eye (3840 × 1920 combined); 90 Hz |
| Lenses | Fresnel lenses retained from original VIVE (Ars Technica); eye relief adjusts separately | Pancake lenses (Road to VR); field of view up to 110° (HTC doesn't say horizontal); diopter dials |
| Lens spacing (IPD) | Physical lens-spacing knob with on-screen distance indication; manufacturer range omitted because not established | 54–73 mm, adjustable with a dial |
| Tracking and input | ||
| Eye tracking | No | No |
| Hand tracking | Yes | Yes |
| Controllers in the box | No | Yes |
| Colour passthrough | Yes | Yes |
| Sensors | SteamVR Tracking 1.0 and 2.0 compatible; external base stations required. VIVE Hand Tracking SDK supports controller-free tracking in compatible apps. Original Pro has no built-in eye tracking; Pro Eye is a separate model. | 6DoF inside-out tracking with four tracking cameras and a depth sensor; up to 10 × 10 m play space; AI-driven controller-free hand tracking |
| Controllers | Original headset-only package excludes controllers and base stations; existing VIVE controllers and base stations can be reused. Later Full Kit includes Controller (2018) and SteamVR Base Stations 2.0. | Two controllers with Hall-sensor trigger and grip, capacitive sensing on trigger, joystick and thumb rest; built-in rechargeable batteries, up to 15 hours |
| Passthrough | Two front-facing RGB cameras; HTC's SRWorks SDK provides a stereoscopic see-through view and depth sensing. Camera software support was expanded after launch; use requires compatible software and enabling cameras in SteamVR. | Full-colour passthrough from a 16 MP RGB camera; depth sensor |
| Performance | ||
| Works | Needs a PC or console | Standalone or with a PC |
| Chip | – | Snapdragon XR2 |
| Storage | – | 128 GB |
| Chip details | – | Qualcomm Snapdragon XR2 |
| Memory | – | 12 GB RAM; 128 GB storage |
| Connections | Powered link box connects to PC over DisplayPort 1.2 or newer and USB 3.0; supplied DisplayPort and USB cables. Proprietary headset tether; optional VIVE Wireless Adapter sold separately. | PC VR through VIVE Streaming (wireless or cable); Wi-Fi 6 and 6E (country dependent); Bluetooth 5.2; two USB 3.2 Gen 1 Type-C ports |
| Design | ||
| Battery | None (powered by a PC or console) | Built in |
| Battery life (maker's claim) | – | Up to 2 hours |
| Weight (headset) | 769 g | 625 g (better) |
| Battery details | – | 24.32 Wh removable, hot-swappable battery cradle at the back; up to 2 hours |
| Audio | Removable on-ear headphones with built-in amplifier; integrated microphones. HTC also supplies Audio SDK support for alert and conversation modes. | Embedded speakers; dual microphones with echo cancellation |
| Strap | Rigid adjustable headband, rear sizing dial and top strap; 769 g without cable measured by Tom's Hardware. Its complete headset and cable measured 1017 g. | Battery cradle doubles as the rear strap, with a top strap; 625 g with battery, 273 g in glasses mode (TechRadar) |
| In the box | Launch headset-only package has headset and cable, face cushion, cleaning cloth, earphone hole caps, link box, power adaptor, DisplayPort cable, USB 3.0 cable and mounting pad; PC, controllers and base stations separate | Headset, battery cradle, two controllers with lanyards, microfibre pouch, top strap, USB-C to USB-C cable, two USB-A to USB-C cables, lens protection card |
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