Meta Oculus Quest vs Meta Quest Pro
Better figure, where one is clearly better
| MetaOculus Quest | MetaQuest Pro | |
|---|---|---|
| Overview | ||
| Released | May 2019 | October 2022 |
| Display | ||
| Resolution per eye | 1440 × 1600 | 1800 × 1920 (better) |
| Panel | OLED | LCD |
| Refresh rate | 72 Hz | 90 Hz (better) |
| Field of view | – | 106° horizontal |
| Display details | Dual OLED displays (Road to VR); 1440 × 1600 physical pixels per eye confirmed by Meta's developer table, distinct from its 1216 × 1344 default render resolution. Meta documents 72 Hz for apps and a separate 60 Hz mode for media playback. | Two LCD panels, 1800 × 1920 per eye, with a local-dimming backlight (about 500 zones) and Display P3 colour; 72 and 90 Hz |
| Lenses | Fresnel lenses (Road to VR); no manufacturer horizontal field-of-view figure used | Pancake lenses; 106° horizontal and 96° vertical field of view (Meta's claim, via Road to VR) |
| Lens spacing (IPD) | Physical lens-spacing adjustment, 58–72 mm according to Oculus as reported by Road to VR | Continuous IPD adjustment, 55–75 mm, and eye-relief adjustment |
| Tracking and input | ||
| Eye tracking | No | Yes |
| Hand tracking | Yes | Yes |
| Controllers in the box | Yes | Yes |
| Colour passthrough | No | Yes |
| Sensors | Oculus Insight inside-out six-degree-of-freedom headset and Touch tracking without external sensors; four cameras (Road to VR). Controller-free hand tracking was added during 2019, rather than available at the May launch; app support is required. No eye tracking. | Inside-out; five external and five internal cameras for headset, hand, eye and face tracking |
| Controllers | Two Touch controllers with tracking rings; one AA battery each (Road to VR) | Touch Pro controllers with their own inside-out tracking cameras, rechargeable, pressure-sensitive thumb rest and stylus tip |
| Passthrough | Black-and-white view from the tracking cameras (Wareable) | Full-colour passthrough; the outward cameras capture four times as many pixels as Quest 2's (Meta) |
| Performance | ||
| Works | Standalone or with a PC | Standalone or with a PC |
| Chip | Snapdragon 835 | Snapdragon XR2+ |
| Storage | 64 GB, 128 GB | 256 GB |
| Chip details | Qualcomm's exact Quest launch announcement confirms Snapdragon 835 Mobile VR Platform | Snapdragon XR2+ |
| Memory | – | 12 GB RAM; 256 GB storage |
| Connections | Standalone at launch; Oculus Link PC VR beta released 18 November 2019, using a compatible gaming PC and high-quality USB 3 cable. USB-C charging connector (Wareable); no storage-expansion slot (Road to VR). | USB-C; PC VR over Meta Quest Link |
| Design | ||
| Battery | Built in | Built in |
| Battery life (maker's claim) | Up to 3 hours | Up to 2 hours |
| Weight (headset) | 571 g (better) | 722 g |
| Battery details | Oculus claims approximately two hours gaming or three hours watching media, as reported by Wareable; rechargeable battery in the headset, charged over USB-C | 1–2 hours; curved battery at the back of the headset |
| Audio | Built-in speakers and two 3.5 mm stereo headphone sockets; either socket accepts a normal stereo headphone plug (Road to VR) | Speakers in the headstrap; dual 3.5 mm headphone outputs |
| Strap | Flexible adjustable straps; 571 g headset weight reported by Road to VR, including the built-in battery | – |
| In the box | Headset, two Touch controllers, glasses spacer and USB-C charging cable; spacer and cable documented by Wareable | – |
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