Meta Oculus Quest vs Valve Steam Frame

Every spec side by side, from each maker's published figures.

Better figure, where one is clearly better

Oculus Quest compared with Steam Frame
MetaOculus QuestValveSteam Frame
Overview
ReleasedMay 2019September 2026
Display
Resolution per eye1440 × 16002160 × 2160 (better)
PanelOLEDLCD
Refresh rate72 Hz144 Hz (better)
Field of view–110° horizontal
Display detailsDual OLED displays (Road to VR); 1440 × 1600 physical pixels per eye confirmed by Meta's developer table, distinct from its 1216 × 1344 default render resolution. Meta documents 72 Hz for apps and a separate 60 Hz mode for media playback.Two 2160 × 2160 LCD panels, one per eye; 72, 80, 90, 120 and 144 Hz (144 Hz experimental)
LensesFresnel lenses (Road to VR); no manufacturer horizontal field-of-view figure usedCustom pancake lenses with glass and non-glass elements; field of view up to 110° (Valve gives 110° horizontal and vertical to UploadVR); eyeglasses up to 140 mm wide
Lens spacing (IPD)Physical lens-spacing adjustment, 58–72 mm according to Oculus as reported by Road to VR60–70 mm target range, adjusted with a wheel on top of the headset
Tracking and input
Eye trackingNoYes
Hand trackingYesNo
Controllers in the boxYesYes
Colour passthroughNoNo
SensorsOculus Insight inside-out six-degree-of-freedom headset and Touch tracking without external sensors; four cameras (Road to VR). Controller-free hand tracking was added during 2019, rather than available at the May launch; app support is required. No eye tracking.Inside-out; 4 outward-facing monochrome cameras for headset and controller tracking with IR illuminators for low light; 2 interior cameras for eye tracking and foveated streaming; no controller-free hand tracking (UploadVR)
ControllersTwo Touch controllers with tracking rings; one AA battery each (Road to VR)Steam Frame Controllers with 6-DoF tracking, ABXY buttons (right), D-pad (left), full-size magnetic TMR thumbsticks with capacitive touch, analogue triggers, bumpers, dual-stage grip buttons, capacitive finger tracking and a haptic motor; one AA battery each, about 40 hours; 130 g each with battery
PassthroughBlack-and-white view from the tracking cameras (Wareable)Monochrome passthrough from the outward-facing cameras; front expansion port (dual MIPI camera interface or PCIe Gen 4 x1) takes accessories such as the Arcturus Vision colour camera
Performance
WorksStandalone or with a PCStandalone or with a PC
ChipSnapdragon 835Snapdragon 8 Gen 3
Storage64 GB, 128 GB256 GB, 1 TB
Chip detailsQualcomm's exact Quest launch announcement confirms Snapdragon 835 Mobile VR Platform4 nm Snapdragon 8 Gen 3, ARM64; runs SteamOS 3 (Arch-based) with KDE Plasma desktop
Memory–16 GB unified LPDDR5X; 256 GB or 1 TB UFS storage; microSD card slot
ConnectionsStandalone at launch; Oculus Link PC VR beta released 18 November 2019, using a compatible gaming PC and high-quality USB 3 cable. USB-C charging connector (Wareable); no storage-expansion slot (Road to VR).Streams from a PC, Steam Deck or Steam Machine over Wi-Fi; headset has Wi-Fi 7 2 × 2 with dual radios (5 GHz Wi-Fi and 6 GHz VR streaming at once); Wi-Fi 6E (6 GHz) USB wireless adapter included; Bluetooth 5.4; no DisplayPort cable connection
Design
BatteryBuilt inBuilt in
Battery life (maker's claim)Up to 3 hours–
Weight (headset)571 g440 g (better)
Battery detailsOculus claims approximately two hours gaming or three hours watching media, as reported by Wareable; rechargeable battery in the headset, charged over USB-C21.6 Wh Li-ion battery at the back of the headstrap; charges over USB-C 2.0 at up to 45 W (15 V, 3 A); Valve doesn't give a battery life
AudioBuilt-in speakers and two 3.5 mm stereo headphone sockets; either socket accepts a normal stereo headphone plug (Road to VR)Dual speaker drivers per ear built into the headstrap; dual microphone array
StrapFlexible adjustable straps; 571 g headset weight reported by Road to VR, including the built-in batteryModular headstrap (245 g) holding the speakers and battery; the 185 g core module detaches for other straps; core module and facial interface 175 × 95 × 110 mm
In the boxHeadset, two Touch controllers, glasses spacer and USB-C charging cable; spacer and cable documented by WareableHeadset, two Steam Frame Controllers, Wi-Fi 6E wireless adapter, standard light blocker, face gasket and head cushion; Half-Life: Alyx licence. No power supply; Valve sells a 45 W one separately

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