Meta Oculus Quest vs Meta Quest 3

Every spec side by side, from each maker's published figures.

Better figure, where one is clearly better

Oculus Quest compared with Quest 3
MetaOculus QuestMetaQuest 3
Overview
ReleasedMay 2019October 2023
Display
Resolution per eye1440 × 16002064 × 2208 (better)
PanelOLEDLCD
Refresh rate72 Hz120 Hz (better)
Pixels per degree–25
Field of view–110° horizontal
Display detailsDual OLED displays (Road to VR); 1440 × 1600 physical pixels per eye confirmed by Meta's developer table, distinct from its 1216 × 1344 default render resolution. Meta documents 72 Hz for apps and a separate 60 Hz mode for media playback.Two LCD panels, 2064 × 2208 per eye; 25 PPD, 1218 PPI; 72, 90 and 120 Hz (Meta's developer documentation lists 72–120 Hz, and up to 207 Hz for apps that request it)
LensesFresnel lenses (Road to VR); no manufacturer horizontal field-of-view figure usedPancake lenses; 110° horizontal and 96° vertical field of view; facial interface depth adjustment
Lens spacing (IPD)Physical lens-spacing adjustment, 58–72 mm according to Oculus as reported by Road to VRContinuous lens spacing adjustment (58–70 mm) with a wheel, accommodating IPDs of 53–75 mm
Tracking and input
Eye trackingNoNo
Hand trackingYesYes
Controllers in the boxYesYes
Colour passthroughNoYes
SensorsOculus Insight inside-out six-degree-of-freedom headset and Touch tracking without external sensors; four cameras (Road to VR). Controller-free hand tracking was added during 2019, rather than available at the May launch; app support is required. No eye tracking.Inside-out with four IR cameras and two RGB cameras; hybrid computer vision and machine learning controller tracking; Direct Touch hand tracking
ControllersTwo Touch controllers with tracking rings; one AA battery each (Road to VR)Two Touch Plus controllers (ring-free), TruTouch variable haptics; one AA battery each
PassthroughBlack-and-white view from the tracking cameras (Wareable)Full-colour passthrough from two RGB cameras (4 MP, 18 PPD) with a depth projector
Performance
WorksStandalone or with a PCStandalone or with a PC
ChipSnapdragon 835Snapdragon XR2 Gen 2
Storage64 GB, 128 GB128 GB, 512 GB
Chip detailsQualcomm's exact Quest launch announcement confirms Snapdragon 835 Mobile VR PlatformSnapdragon XR2 Gen 2
Memory–8 GB RAM
ConnectionsStandalone at launch; Oculus Link PC VR beta released 18 November 2019, using a compatible gaming PC and high-quality USB 3 cable. USB-C charging connector (Wareable); no storage-expansion slot (Road to VR).PC VR over the Meta Quest Link cable or Air Link over Wi-Fi; Wi-Fi 6E
Design
BatteryBuilt inBuilt in
Battery life (maker's claim)Up to 3 hoursUp to 2.2 hours
Weight (headset)571 g515 g (better)
Battery detailsOculus claims approximately two hours gaming or three hours watching media, as reported by Wareable; rechargeable battery in the headset, charged over USB-C5,060 mAh; up to 2.2 hours on average (gaming 2.4, media 2.9, productivity 1.5 hours); about 2.3 hours to charge with the 18 W adapter; USB-C and dock contact pads
AudioBuilt-in speakers and two 3.5 mm stereo headphone sockets; either socket accepts a normal stereo headphone plug (Road to VR)Integrated stereo speakers with 3D spatial audio; 3.5 mm headphone jack
StrapFlexible adjustable straps; 571 g headset weight reported by Road to VR, including the built-in batterySoft adjustable strap; hard strap sold separately
In the boxHeadset, two Touch controllers, glasses spacer and USB-C charging cable; spacer and cable documented by WareableHeadset, adjustable standard facial interface, two Touch Plus controllers with AA batteries and wrist straps, power adapter, charging cable

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