Meta Oculus Quest vs Meta Quest 3
Better figure, where one is clearly better
| MetaOculus Quest | MetaQuest 3 | |
|---|---|---|
| Overview | ||
| Released | May 2019 | October 2023 |
| Display | ||
| Resolution per eye | 1440 × 1600 | 2064 × 2208 (better) |
| Panel | OLED | LCD |
| Refresh rate | 72 Hz | 120 Hz (better) |
| Pixels per degree | – | 25 |
| Field of view | – | 110° horizontal |
| Display details | Dual OLED displays (Road to VR); 1440 × 1600 physical pixels per eye confirmed by Meta's developer table, distinct from its 1216 × 1344 default render resolution. Meta documents 72 Hz for apps and a separate 60 Hz mode for media playback. | Two LCD panels, 2064 × 2208 per eye; 25 PPD, 1218 PPI; 72, 90 and 120 Hz (Meta's developer documentation lists 72–120 Hz, and up to 207 Hz for apps that request it) |
| Lenses | Fresnel lenses (Road to VR); no manufacturer horizontal field-of-view figure used | Pancake lenses; 110° horizontal and 96° vertical field of view; facial interface depth adjustment |
| Lens spacing (IPD) | Physical lens-spacing adjustment, 58–72 mm according to Oculus as reported by Road to VR | Continuous lens spacing adjustment (58–70 mm) with a wheel, accommodating IPDs of 53–75 mm |
| Tracking and input | ||
| Eye tracking | No | No |
| Hand tracking | Yes | Yes |
| Controllers in the box | Yes | Yes |
| Colour passthrough | No | Yes |
| Sensors | Oculus Insight inside-out six-degree-of-freedom headset and Touch tracking without external sensors; four cameras (Road to VR). Controller-free hand tracking was added during 2019, rather than available at the May launch; app support is required. No eye tracking. | Inside-out with four IR cameras and two RGB cameras; hybrid computer vision and machine learning controller tracking; Direct Touch hand tracking |
| Controllers | Two Touch controllers with tracking rings; one AA battery each (Road to VR) | Two Touch Plus controllers (ring-free), TruTouch variable haptics; one AA battery each |
| Passthrough | Black-and-white view from the tracking cameras (Wareable) | Full-colour passthrough from two RGB cameras (4 MP, 18 PPD) with a depth projector |
| Performance | ||
| Works | Standalone or with a PC | Standalone or with a PC |
| Chip | Snapdragon 835 | Snapdragon XR2 Gen 2 |
| Storage | 64 GB, 128 GB | 128 GB, 512 GB |
| Chip details | Qualcomm's exact Quest launch announcement confirms Snapdragon 835 Mobile VR Platform | Snapdragon XR2 Gen 2 |
| Memory | – | 8 GB RAM |
| Connections | Standalone at launch; Oculus Link PC VR beta released 18 November 2019, using a compatible gaming PC and high-quality USB 3 cable. USB-C charging connector (Wareable); no storage-expansion slot (Road to VR). | PC VR over the Meta Quest Link cable or Air Link over Wi-Fi; Wi-Fi 6E |
| Design | ||
| Battery | Built in | Built in |
| Battery life (maker's claim) | Up to 3 hours | Up to 2.2 hours |
| Weight (headset) | 571 g | 515 g (better) |
| Battery details | Oculus claims approximately two hours gaming or three hours watching media, as reported by Wareable; rechargeable battery in the headset, charged over USB-C | 5,060 mAh; up to 2.2 hours on average (gaming 2.4, media 2.9, productivity 1.5 hours); about 2.3 hours to charge with the 18 W adapter; USB-C and dock contact pads |
| Audio | Built-in speakers and two 3.5 mm stereo headphone sockets; either socket accepts a normal stereo headphone plug (Road to VR) | Integrated stereo speakers with 3D spatial audio; 3.5 mm headphone jack |
| Strap | Flexible adjustable straps; 571 g headset weight reported by Road to VR, including the built-in battery | Soft adjustable strap; hard strap sold separately |
| In the box | Headset, two Touch controllers, glasses spacer and USB-C charging cable; spacer and cable documented by Wareable | Headset, adjustable standard facial interface, two Touch Plus controllers with AA batteries and wrist straps, power adapter, charging cable |
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