Meta VR Glasses vs Valve Steam Frame
Better figure, where one is clearly better
| MetaVR Glasses | ValveSteam Frame | |
|---|---|---|
| Overview | ||
| Released | Coming spring 2027 | September 2026 |
| Display | ||
| Resolution per eye | – | 2160 × 2160 |
| Panel | Micro-OLED | LCD |
| Refresh rate | – | 144 Hz |
| Field of view | – | 110° horizontal |
| Pixels per degree | 37 | – |
| Display details | 5K Infinite Display built on micro-OLED panels; 37 PPD; Dolby Vision; IMAX Enhanced certified | Two 2160 × 2160 LCD panels, one per eye; 72, 80, 90, 120 and 144 Hz (144 Hz experimental) |
| Lenses | Ultra-compact pancake lenses; prescription inserts sold separately | Custom pancake lenses with glass and non-glass elements; field of view up to 110° (Valve gives 110° horizontal and vertical to UploadVR); eyeglasses up to 140 mm wide |
| Lens spacing (IPD) | – | 60–70 mm target range, adjusted with a wheel on top of the headset |
| Tracking and input | ||
| Eye tracking | Yes | Yes |
| Hand tracking | Yes | No |
| Controllers in the box | No | Yes |
| Colour passthrough | Yes | No |
| Sensors | Eye tracking, hand gestures and voice control through Meta AI; any flat surface can act as a keyboard and touchpad | Inside-out; 4 outward-facing monochrome cameras for headset and controller tracking with IR illuminators for low light; 2 interior cameras for eye tracking and foveated streaming; no controller-free hand tracking (UploadVR) |
| Controllers | None; controller-free | Steam Frame Controllers with 6-DoF tracking, ABXY buttons (right), D-pad (left), full-size magnetic TMR thumbsticks with capacitive touch, analogue triggers, bumpers, dual-stage grip buttons, capacitive finger tracking and a haptic motor; one AA battery each, about 40 hours; 130 g each with battery |
| Passthrough | Full-colour passthrough camera; open sides | Monochrome passthrough from the outward-facing cameras; front expansion port (dual MIPI camera interface or PCIe Gen 4 x1) takes accessories such as the Arcturus Vision colour camera |
| Performance | ||
| Works | Standalone | Standalone or with a PC |
| Chip | Snapdragon Reality Elite | Snapdragon 8 Gen 3 |
| Storage | – | 256 GB, 1 TB |
| Chip details | Qualcomm Snapdragon Reality Elite, in the puck | 4 nm Snapdragon 8 Gen 3, ARM64; runs SteamOS 3 (Arch-based) with KDE Plasma desktop |
| Memory | – | 16 GB unified LPDDR5X; 256 GB or 1 TB UFS storage; microSD card slot |
| Connections | Glasses connect to a pocket puck by an optical tether; the puck holds compute, battery and storage | Streams from a PC, Steam Deck or Steam Machine over Wi-Fi; headset has Wi-Fi 7 2 × 2 with dual radios (5 GHz Wi-Fi and 6 GHz VR streaming at once); Wi-Fi 6E (6 GHz) USB wireless adapter included; Bluetooth 5.4; no DisplayPort cable connection |
| Design | ||
| Battery | Separate, on a cable | Built in |
| Battery life (maker's claim) | Up to 3 hours | – |
| Weight (headset) | 100 g (better) | 440 g |
| Battery details | Up to 3 hours of continuous high-resolution media playback; 45 W fast charging | 21.6 Wh Li-ion battery at the back of the headstrap; charges over USB-C 2.0 at up to 45 W (15 V, 3 A); Valve doesn't give a battery life |
| Audio | Dolby Atmos spatial audio built into the frames | Dual speaker drivers per ear built into the headstrap; dual microphone array |
| Strap | Glasses form with arms; no strap; magnesium alloy frame | Modular headstrap (245 g) holding the speakers and battery; the 185 g core module detaches for other straps; core module and facial interface 175 × 95 × 110 mm |
| In the box | – | Headset, two Steam Frame Controllers, Wi-Fi 6E wireless adapter, standard light blocker, face gasket and head cushion; Half-Life: Alyx licence. No power supply; Valve sells a 45 W one separately |
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