Meta VR Glasses vs Valve Steam Frame

Every spec side by side, from each maker's published figures.

Better figure, where one is clearly better

VR Glasses compared with Steam Frame
MetaVR GlassesValveSteam Frame
Overview
ReleasedComing spring 2027September 2026
Display
Resolution per eye–2160 × 2160
PanelMicro-OLEDLCD
Refresh rate–144 Hz
Field of view–110° horizontal
Pixels per degree37–
Display details5K Infinite Display built on micro-OLED panels; 37 PPD; Dolby Vision; IMAX Enhanced certifiedTwo 2160 × 2160 LCD panels, one per eye; 72, 80, 90, 120 and 144 Hz (144 Hz experimental)
LensesUltra-compact pancake lenses; prescription inserts sold separatelyCustom pancake lenses with glass and non-glass elements; field of view up to 110° (Valve gives 110° horizontal and vertical to UploadVR); eyeglasses up to 140 mm wide
Lens spacing (IPD)–60–70 mm target range, adjusted with a wheel on top of the headset
Tracking and input
Eye trackingYesYes
Hand trackingYesNo
Controllers in the boxNoYes
Colour passthroughYesNo
SensorsEye tracking, hand gestures and voice control through Meta AI; any flat surface can act as a keyboard and touchpadInside-out; 4 outward-facing monochrome cameras for headset and controller tracking with IR illuminators for low light; 2 interior cameras for eye tracking and foveated streaming; no controller-free hand tracking (UploadVR)
ControllersNone; controller-freeSteam Frame Controllers with 6-DoF tracking, ABXY buttons (right), D-pad (left), full-size magnetic TMR thumbsticks with capacitive touch, analogue triggers, bumpers, dual-stage grip buttons, capacitive finger tracking and a haptic motor; one AA battery each, about 40 hours; 130 g each with battery
PassthroughFull-colour passthrough camera; open sidesMonochrome passthrough from the outward-facing cameras; front expansion port (dual MIPI camera interface or PCIe Gen 4 x1) takes accessories such as the Arcturus Vision colour camera
Performance
WorksStandaloneStandalone or with a PC
ChipSnapdragon Reality EliteSnapdragon 8 Gen 3
Storage–256 GB, 1 TB
Chip detailsQualcomm Snapdragon Reality Elite, in the puck4 nm Snapdragon 8 Gen 3, ARM64; runs SteamOS 3 (Arch-based) with KDE Plasma desktop
Memory–16 GB unified LPDDR5X; 256 GB or 1 TB UFS storage; microSD card slot
ConnectionsGlasses connect to a pocket puck by an optical tether; the puck holds compute, battery and storageStreams from a PC, Steam Deck or Steam Machine over Wi-Fi; headset has Wi-Fi 7 2 × 2 with dual radios (5 GHz Wi-Fi and 6 GHz VR streaming at once); Wi-Fi 6E (6 GHz) USB wireless adapter included; Bluetooth 5.4; no DisplayPort cable connection
Design
BatterySeparate, on a cableBuilt in
Battery life (maker's claim)Up to 3 hours–
Weight (headset)100 g (better)440 g
Battery detailsUp to 3 hours of continuous high-resolution media playback; 45 W fast charging21.6 Wh Li-ion battery at the back of the headstrap; charges over USB-C 2.0 at up to 45 W (15 V, 3 A); Valve doesn't give a battery life
AudioDolby Atmos spatial audio built into the framesDual speaker drivers per ear built into the headstrap; dual microphone array
StrapGlasses form with arms; no strap; magnesium alloy frameModular headstrap (245 g) holding the speakers and battery; the 185 g core module detaches for other straps; core module and facial interface 175 × 95 × 110 mm
In the box–Headset, two Steam Frame Controllers, Wi-Fi 6E wireless adapter, standard light blocker, face gasket and head cushion; Half-Life: Alyx licence. No power supply; Valve sells a 45 W one separately

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