Meta Quest 3 vs Valve Steam Frame

Every spec side by side, from each maker's published figures.

Better figure, where one is clearly better

Quest 3 compared with Steam Frame
MetaQuest 3ValveSteam Frame
Overview
ReleasedOctober 2023September 2026
Display
Resolution per eye2064 × 22082160 × 2160 (better)
PanelLCDLCD
Refresh rate120 Hz144 Hz (better)
Pixels per degree25–
Field of view110° horizontal110° horizontal
Display detailsTwo LCD panels, 2064 × 2208 per eye; 25 PPD, 1218 PPI; 72, 90 and 120 Hz (Meta's developer documentation lists 72–120 Hz, and up to 207 Hz for apps that request it)Two 2160 × 2160 LCD panels, one per eye; 72, 80, 90, 120 and 144 Hz (144 Hz experimental)
LensesPancake lenses; 110° horizontal and 96° vertical field of view; facial interface depth adjustmentCustom pancake lenses with glass and non-glass elements; field of view up to 110° (Valve gives 110° horizontal and vertical to UploadVR); eyeglasses up to 140 mm wide
Lens spacing (IPD)Continuous lens spacing adjustment (58–70 mm) with a wheel, accommodating IPDs of 53–75 mm60–70 mm target range, adjusted with a wheel on top of the headset
Tracking and input
Eye trackingNoYes
Hand trackingYesNo
Controllers in the boxYesYes
Colour passthroughYesNo
SensorsInside-out with four IR cameras and two RGB cameras; hybrid computer vision and machine learning controller tracking; Direct Touch hand trackingInside-out; 4 outward-facing monochrome cameras for headset and controller tracking with IR illuminators for low light; 2 interior cameras for eye tracking and foveated streaming; no controller-free hand tracking (UploadVR)
ControllersTwo Touch Plus controllers (ring-free), TruTouch variable haptics; one AA battery eachSteam Frame Controllers with 6-DoF tracking, ABXY buttons (right), D-pad (left), full-size magnetic TMR thumbsticks with capacitive touch, analogue triggers, bumpers, dual-stage grip buttons, capacitive finger tracking and a haptic motor; one AA battery each, about 40 hours; 130 g each with battery
PassthroughFull-colour passthrough from two RGB cameras (4 MP, 18 PPD) with a depth projectorMonochrome passthrough from the outward-facing cameras; front expansion port (dual MIPI camera interface or PCIe Gen 4 x1) takes accessories such as the Arcturus Vision colour camera
Performance
WorksStandalone or with a PCStandalone or with a PC
ChipSnapdragon XR2 Gen 2Snapdragon 8 Gen 3
Storage128 GB, 512 GB256 GB, 1 TB
Chip detailsSnapdragon XR2 Gen 24 nm Snapdragon 8 Gen 3, ARM64; runs SteamOS 3 (Arch-based) with KDE Plasma desktop
Memory8 GB RAM16 GB unified LPDDR5X; 256 GB or 1 TB UFS storage; microSD card slot
ConnectionsPC VR over the Meta Quest Link cable or Air Link over Wi-Fi; Wi-Fi 6EStreams from a PC, Steam Deck or Steam Machine over Wi-Fi; headset has Wi-Fi 7 2 × 2 with dual radios (5 GHz Wi-Fi and 6 GHz VR streaming at once); Wi-Fi 6E (6 GHz) USB wireless adapter included; Bluetooth 5.4; no DisplayPort cable connection
Design
BatteryBuilt inBuilt in
Battery life (maker's claim)Up to 2.2 hours–
Weight (headset)515 g440 g (better)
Battery details5,060 mAh; up to 2.2 hours on average (gaming 2.4, media 2.9, productivity 1.5 hours); about 2.3 hours to charge with the 18 W adapter; USB-C and dock contact pads21.6 Wh Li-ion battery at the back of the headstrap; charges over USB-C 2.0 at up to 45 W (15 V, 3 A); Valve doesn't give a battery life
AudioIntegrated stereo speakers with 3D spatial audio; 3.5 mm headphone jackDual speaker drivers per ear built into the headstrap; dual microphone array
StrapSoft adjustable strap; hard strap sold separatelyModular headstrap (245 g) holding the speakers and battery; the 185 g core module detaches for other straps; core module and facial interface 175 × 95 × 110 mm
In the boxHeadset, adjustable standard facial interface, two Touch Plus controllers with AA batteries and wrist straps, power adapter, charging cableHeadset, two Steam Frame Controllers, Wi-Fi 6E wireless adapter, standard light blocker, face gasket and head cushion; Half-Life: Alyx licence. No power supply; Valve sells a 45 W one separately

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