Samsung Galaxy XR vs Valve Steam Frame
Better figure, where one is clearly better
| SamsungGalaxy XR | ValveSteam Frame | |
|---|---|---|
| Overview | ||
| Released | October 2025 | September 2026 |
| Display | ||
| Resolution per eye | 3552 × 3840 (better) | 2160 × 2160 |
| Panel | Micro-OLED | LCD |
| Refresh rate | 90 Hz | 144 Hz (better) |
| Field of view | 109° horizontal | 110° horizontal (better) |
| Display details | Micro-OLED, 3552 × 3840 per eye, 27 million pixels in total, 6.3-micron pixel pitch, 95% DCI-P3; 60 Hz, 72 Hz (default) and up to 90 Hz on request | Two 2160 × 2160 LCD panels, one per eye; 72, 80, 90, 120 and 144 Hz (144 Hz experimental) |
| Lenses | 109° horizontal and 100° vertical field of view; vision correction with optical inserts sold separately | Custom pancake lenses with glass and non-glass elements; field of view up to 110° (Valve gives 110° horizontal and vertical to UploadVR); eyeglasses up to 140 mm wide |
| Lens spacing (IPD) | 54–70 mm | 60–70 mm target range, adjusted with a wheel on top of the headset |
| Tracking and input | ||
| Eye tracking | Yes | Yes |
| Hand tracking | Yes | No |
| Controllers in the box | No | Yes |
| Colour passthrough | Yes | No |
| Sensors | Six world-facing tracking cameras, four eye-tracking cameras, depth sensor, five IMUs, flicker sensor; input by voice, eyes and hand gestures | Inside-out; 4 outward-facing monochrome cameras for headset and controller tracking with IR illuminators for low light; 2 interior cameras for eye tracking and foveated streaming; no controller-free hand tracking (UploadVR) |
| Controllers | None included; Galaxy XR Controller sold separately | Steam Frame Controllers with 6-DoF tracking, ABXY buttons (right), D-pad (left), full-size magnetic TMR thumbsticks with capacitive touch, analogue triggers, bumpers, dual-stage grip buttons, capacitive finger tracking and a haptic motor; one AA battery each, about 40 hours; 130 g each with battery |
| Passthrough | Two passthrough cameras; video passthrough mode; camera for 3D photos and video (6.5 MP, ƒ/2.0) | Monochrome passthrough from the outward-facing cameras; front expansion port (dual MIPI camera interface or PCIe Gen 4 x1) takes accessories such as the Arcturus Vision colour camera |
| Performance | ||
| Works | Standalone | Standalone or with a PC |
| Chip | Snapdragon XR2+ Gen 2 | Snapdragon 8 Gen 3 |
| Storage | 256 GB | 256 GB, 1 TB |
| Chip details | Snapdragon XR2+ Gen 2; Android XR | 4 nm Snapdragon 8 Gen 3, ARM64; runs SteamOS 3 (Arch-based) with KDE Plasma desktop |
| Memory | 16 GB RAM; 256 GB storage | 16 GB unified LPDDR5X; 256 GB or 1 TB UFS storage; microSD card slot |
| Connections | Wi-Fi 7 (802.11be, 2.4, 5 and 6 GHz); Bluetooth 5.4 | Streams from a PC, Steam Deck or Steam Machine over Wi-Fi; headset has Wi-Fi 7 2 × 2 with dual radios (5 GHz Wi-Fi and 6 GHz VR streaming at once); Wi-Fi 6E (6 GHz) USB wireless adapter included; Bluetooth 5.4; no DisplayPort cable connection |
| Design | ||
| Battery | Separate, on a cable | Built in |
| Battery life (maker's claim) | Up to 2 hours | – |
| Weight (headset) | 545 g | 440 g (better) |
| Weight (separate battery) | 302 g | – |
| Battery details | Separate battery (302 g) on a cable; up to 2 hours of general use, 2.5 hours of video; can be used while charging | 21.6 Wh Li-ion battery at the back of the headstrap; charges over USB-C 2.0 at up to 45 W (15 V, 3 A); Valve doesn't give a battery life |
| Audio | Two 2-way speakers (woofer and tweeter); six-microphone array with beamforming | Dual speaker drivers per ear built into the headstrap; dual microphone array |
| Strap | 545 g with forehead cushion; varies with whether the light shield is attached | Modular headstrap (245 g) holding the speakers and battery; the 185 g core module detaches for other straps; core module and facial interface 175 × 95 × 110 mm |
| In the box | – | Headset, two Steam Frame Controllers, Wi-Fi 6E wireless adapter, standard light blocker, face gasket and head cushion; Half-Life: Alyx licence. No power supply; Valve sells a 45 W one separately |
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