Meta Quest 3 vs Sony PlayStation VR

Every spec side by side, from each maker's published figures.

Better figure, where one is clearly better

Quest 3 compared with PlayStation VR
MetaQuest 3SonyPlayStation VR
Overview
ReleasedOctober 2023October 2016
Display
Resolution per eye2064 × 2208 (better)960 × 1080
PanelLCDOLED
Refresh rate120 Hz120 Hz
Pixels per degree25–
Field of view110° horizontal–
Display detailsTwo LCD panels, 2064 × 2208 per eye; 25 PPD, 1218 PPI; 72, 90 and 120 Hz (Meta's developer documentation lists 72–120 Hz, and up to 207 Hz for apps that request it)Single 5.7-inch OLED RGB panel, 1920 × RGB × 1080 overall; 90 or 120 Hz depending on the application. Some games render at 60 fps and reproject to 120 Hz.
LensesPancake lenses; 110° horizontal and 96° vertical field of view; facial interface depth adjustmentNon-Fresnel lenses (Road to VR); Sony quotes approximately 100° field of view without specifying horizontal or diagonal
Lens spacing (IPD)Continuous lens spacing adjustment (58–70 mm) with a wheel, accommodating IPDs of 53–75 mmSoftware interpupillary-distance setting and camera-assisted measurement; no physical lens-spacing adjustment (Road to VR)
Tracking and input
Eye trackingNoNo
Hand trackingYesNo
Controllers in the boxYesNo
Colour passthroughYesNo
SensorsInside-out with four IR cameras and two RGB cameras; hybrid computer vision and machine learning controller tracking; Direct Touch hand trackingExternal PlayStation Camera tracks blue LEDs on the headset; six-axis motion sensor with three-axis gyroscope and accelerometer. No eye tracking or controller-free hand tracking.
ControllersTwo Touch Plus controllers (ring-free), TruTouch variable haptics; one AA battery eachUses DUALSHOCK 4, PlayStation Move or compatible game-specific controllers; controller requirements depend on the game. Camera and controllers are separate from the original base package.
PassthroughFull-colour passthrough from two RGB cameras (4 MP, 18 PPD) with a depth projectorNo camera passthrough view; the visor slides forwards to see surroundings
Performance
WorksStandalone or with a PCNeeds a PC or console
ChipSnapdragon XR2 Gen 2–
Storage128 GB, 512 GB–
Chip detailsSnapdragon XR2 Gen 2–
Memory8 GB RAM–
ConnectionsPC VR over the Meta Quest Link cable or Air Link over Wi-Fi; Wi-Fi 6ECUH-ZVR1 headset connects through the supplied processor unit to PlayStation 4 by HDMI and USB; the unit also supplies Social Screen output to a TV. Original unit supports 4K YUV 420 TV passthrough up to 60 Hz but not HDR. PlayStation 5 use requires the PlayStation Camera adaptor and compatible controllers.
Design
BatteryBuilt inNone (powered by a PC or console)
Battery life (maker's claim)Up to 2.2 hours–
Weight (headset)515 g (better)610 g
Battery details5,060 mAh; up to 2.2 hours on average (gaming 2.4, media 2.9, productivity 1.5 hours); about 2.3 hours to charge with the 18 W adapter; USB-C and dock contact pads–
AudioIntegrated stereo speakers with 3D spatial audio; 3.5 mm headphone jackBuilt-in microphone and stereo headphone socket on the inline remote; supplied stereo earbuds. Processor unit provides 3D audio processing, rather than extra game-rendering power.
StrapSoft adjustable strap; hard strap sold separatelyAdjustable headband with rear dial and sliding scope; approximately 187 × 185 × 277 mm excluding projecting parts at the shortest headband length. Headset 610 g excluding cables; processor unit 365 g.
In the boxHeadset, adjustable standard facial interface, two Touch Plus controllers with AA batteries and wrist straps, power adapter, charging cableOriginal base package has CUH-ZVR1 headset, processor unit, headset connection cable, HDMI cable, USB cable, stereo headphones with earpieces, AC power cord and AC adaptor; no camera or controllers

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