HTC VIVE Pro vs Meta Quest 3
Better figure, where one is clearly better
| HTCVIVE Pro | MetaQuest 3 | |
|---|---|---|
| Overview | ||
| Released | April 2018 | October 2023 |
| Display | ||
| Resolution per eye | 1440 × 1600 | 2064 × 2208 (better) |
| Panel | OLED | LCD |
| Refresh rate | 90 Hz | 120 Hz (better) |
| Pixels per degree | – | 25 |
| Field of view | – | 110° horizontal |
| Display details | Dual 3.5-inch AMOLED displays; 1440 × 1600 per eye at 90 Hz. HTC's stated 110° field of view has no specified axis. | Two LCD panels, 2064 × 2208 per eye; 25 PPD, 1218 PPI; 72, 90 and 120 Hz (Meta's developer documentation lists 72–120 Hz, and up to 207 Hz for apps that request it) |
| Lenses | Fresnel lenses retained from original VIVE (Ars Technica); eye relief adjusts separately | Pancake lenses; 110° horizontal and 96° vertical field of view; facial interface depth adjustment |
| Lens spacing (IPD) | Physical lens-spacing knob with on-screen distance indication; manufacturer range omitted because not established | Continuous lens spacing adjustment (58–70 mm) with a wheel, accommodating IPDs of 53–75 mm |
| Tracking and input | ||
| Eye tracking | No | No |
| Hand tracking | Yes | Yes |
| Controllers in the box | No | Yes |
| Colour passthrough | Yes | Yes |
| Sensors | SteamVR Tracking 1.0 and 2.0 compatible; external base stations required. VIVE Hand Tracking SDK supports controller-free tracking in compatible apps. Original Pro has no built-in eye tracking; Pro Eye is a separate model. | Inside-out with four IR cameras and two RGB cameras; hybrid computer vision and machine learning controller tracking; Direct Touch hand tracking |
| Controllers | Original headset-only package excludes controllers and base stations; existing VIVE controllers and base stations can be reused. Later Full Kit includes Controller (2018) and SteamVR Base Stations 2.0. | Two Touch Plus controllers (ring-free), TruTouch variable haptics; one AA battery each |
| Passthrough | Two front-facing RGB cameras; HTC's SRWorks SDK provides a stereoscopic see-through view and depth sensing. Camera software support was expanded after launch; use requires compatible software and enabling cameras in SteamVR. | Full-colour passthrough from two RGB cameras (4 MP, 18 PPD) with a depth projector |
| Performance | ||
| Works | Needs a PC or console | Standalone or with a PC |
| Chip | – | Snapdragon XR2 Gen 2 |
| Storage | – | 128 GB, 512 GB |
| Chip details | – | Snapdragon XR2 Gen 2 |
| Memory | – | 8 GB RAM |
| Connections | Powered link box connects to PC over DisplayPort 1.2 or newer and USB 3.0; supplied DisplayPort and USB cables. Proprietary headset tether; optional VIVE Wireless Adapter sold separately. | PC VR over the Meta Quest Link cable or Air Link over Wi-Fi; Wi-Fi 6E |
| Design | ||
| Battery | None (powered by a PC or console) | Built in |
| Battery life (maker's claim) | – | Up to 2.2 hours |
| Weight (headset) | 769 g | 515 g (better) |
| Battery details | – | 5,060 mAh; up to 2.2 hours on average (gaming 2.4, media 2.9, productivity 1.5 hours); about 2.3 hours to charge with the 18 W adapter; USB-C and dock contact pads |
| Audio | Removable on-ear headphones with built-in amplifier; integrated microphones. HTC also supplies Audio SDK support for alert and conversation modes. | Integrated stereo speakers with 3D spatial audio; 3.5 mm headphone jack |
| Strap | Rigid adjustable headband, rear sizing dial and top strap; 769 g without cable measured by Tom's Hardware. Its complete headset and cable measured 1017 g. | Soft adjustable strap; hard strap sold separately |
| In the box | Launch headset-only package has headset and cable, face cushion, cleaning cloth, earphone hole caps, link box, power adaptor, DisplayPort cable, USB 3.0 cable and mounting pad; PC, controllers and base stations separate | Headset, adjustable standard facial interface, two Touch Plus controllers with AA batteries and wrist straps, power adapter, charging cable |
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