HTC VIVE Pro vs Meta Quest 3

Every spec side by side, from each maker's published figures.

Better figure, where one is clearly better

VIVE Pro compared with Quest 3
HTCVIVE ProMetaQuest 3
Overview
ReleasedApril 2018October 2023
Display
Resolution per eye1440 × 16002064 × 2208 (better)
PanelOLEDLCD
Refresh rate90 Hz120 Hz (better)
Pixels per degree–25
Field of view–110° horizontal
Display detailsDual 3.5-inch AMOLED displays; 1440 × 1600 per eye at 90 Hz. HTC's stated 110° field of view has no specified axis.Two LCD panels, 2064 × 2208 per eye; 25 PPD, 1218 PPI; 72, 90 and 120 Hz (Meta's developer documentation lists 72–120 Hz, and up to 207 Hz for apps that request it)
LensesFresnel lenses retained from original VIVE (Ars Technica); eye relief adjusts separatelyPancake lenses; 110° horizontal and 96° vertical field of view; facial interface depth adjustment
Lens spacing (IPD)Physical lens-spacing knob with on-screen distance indication; manufacturer range omitted because not establishedContinuous lens spacing adjustment (58–70 mm) with a wheel, accommodating IPDs of 53–75 mm
Tracking and input
Eye trackingNoNo
Hand trackingYesYes
Controllers in the boxNoYes
Colour passthroughYesYes
SensorsSteamVR Tracking 1.0 and 2.0 compatible; external base stations required. VIVE Hand Tracking SDK supports controller-free tracking in compatible apps. Original Pro has no built-in eye tracking; Pro Eye is a separate model.Inside-out with four IR cameras and two RGB cameras; hybrid computer vision and machine learning controller tracking; Direct Touch hand tracking
ControllersOriginal headset-only package excludes controllers and base stations; existing VIVE controllers and base stations can be reused. Later Full Kit includes Controller (2018) and SteamVR Base Stations 2.0.Two Touch Plus controllers (ring-free), TruTouch variable haptics; one AA battery each
PassthroughTwo front-facing RGB cameras; HTC's SRWorks SDK provides a stereoscopic see-through view and depth sensing. Camera software support was expanded after launch; use requires compatible software and enabling cameras in SteamVR.Full-colour passthrough from two RGB cameras (4 MP, 18 PPD) with a depth projector
Performance
WorksNeeds a PC or consoleStandalone or with a PC
Chip–Snapdragon XR2 Gen 2
Storage–128 GB, 512 GB
Chip details–Snapdragon XR2 Gen 2
Memory–8 GB RAM
ConnectionsPowered link box connects to PC over DisplayPort 1.2 or newer and USB 3.0; supplied DisplayPort and USB cables. Proprietary headset tether; optional VIVE Wireless Adapter sold separately.PC VR over the Meta Quest Link cable or Air Link over Wi-Fi; Wi-Fi 6E
Design
BatteryNone (powered by a PC or console)Built in
Battery life (maker's claim)–Up to 2.2 hours
Weight (headset)769 g515 g (better)
Battery details–5,060 mAh; up to 2.2 hours on average (gaming 2.4, media 2.9, productivity 1.5 hours); about 2.3 hours to charge with the 18 W adapter; USB-C and dock contact pads
AudioRemovable on-ear headphones with built-in amplifier; integrated microphones. HTC also supplies Audio SDK support for alert and conversation modes.Integrated stereo speakers with 3D spatial audio; 3.5 mm headphone jack
StrapRigid adjustable headband, rear sizing dial and top strap; 769 g without cable measured by Tom's Hardware. Its complete headset and cable measured 1017 g.Soft adjustable strap; hard strap sold separately
In the boxLaunch headset-only package has headset and cable, face cushion, cleaning cloth, earphone hole caps, link box, power adaptor, DisplayPort cable, USB 3.0 cable and mounting pad; PC, controllers and base stations separateHeadset, adjustable standard facial interface, two Touch Plus controllers with AA batteries and wrist straps, power adapter, charging cable

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