HTC VIVE vs Meta Quest 3

Every spec side by side, from each maker's published figures.

Better figure, where one is clearly better

VIVE compared with Quest 3
HTCVIVEMetaQuest 3
Overview
ReleasedApril 2016October 2023
Display
Resolution per eye1080 × 12002064 × 2208 (better)
PanelOLEDLCD
Refresh rate90 Hz120 Hz (better)
Pixels per degree–25
Field of view–110° horizontal
Display detailsDual 3.6-inch AMOLED displays; 1080 × 1200 per eye at 90 Hz. HTC's stated 110° field of view has no specified axis.Two LCD panels, 2064 × 2208 per eye; 25 PPD, 1218 PPI; 72, 90 and 120 Hz (Meta's developer documentation lists 72–120 Hz, and up to 207 Hz for apps that request it)
LensesFresnel lenses (PC Gamer); separate eye-relief adjustmentPancake lenses; 110° horizontal and 96° vertical field of view; facial interface depth adjustment
Lens spacing (IPD)Physical lens-spacing knob; 60.2–74.5 mm range reported by Ars TechnicaContinuous lens spacing adjustment (58–70 mm) with a wheel, accommodating IPDs of 53–75 mm
Tracking and input
Eye trackingNoNo
Hand trackingYesYes
Controllers in the boxYesYes
Colour passthroughYesYes
SensorsSteamVR Lighthouse tracking with two external base stations; seated, standing and room-scale use. Later VIVE Hand Tracking SDK supports controller-free skeleton tracking in compatible apps; its 3D print mode is not supported on original VIVE. No built-in eye tracking.Inside-out with four IR cameras and two RGB cameras; hybrid computer vision and machine learning controller tracking; Direct Touch hand tracking
ControllersTwo wireless tracked wands with trackpads, grip buttons, dual-stage triggers and haptic feedback; Micro-USB charging. Controller battery life is separate from the PC-powered headset.Two Touch Plus controllers (ring-free), TruTouch variable haptics; one AA battery each
PassthroughSingle front camera; SteamVR offers boundary outlines or a small full-colour live view (Ars Technica)Full-colour passthrough from two RGB cameras (4 MP, 18 PPD) with a depth projector
Performance
WorksNeeds a PC or consoleStandalone or with a PC
Chip–Snapdragon XR2 Gen 2
Storage–128 GB, 512 GB
Chip details–Snapdragon XR2 Gen 2
Memory–8 GB RAM
ConnectionsPC connection through powered link box; HDMI 1.4 or DisplayPort 1.2 and USB 2.0 or newer. Original tether combines HDMI, USB and power (Ars Technica).PC VR over the Meta Quest Link cable or Air Link over Wi-Fi; Wi-Fi 6E
Design
BatteryNone (powered by a PC or console)Built in
Battery life (maker's claim)–Up to 2.2 hours
Weight (headset)555 g515 g (better)
Battery details–5,060 mAh; up to 2.2 hours on average (gaming 2.4, media 2.9, productivity 1.5 hours); about 2.3 hours to charge with the 18 W adapter; USB-C and dock contact pads
AudioIntegrated microphone, 3.5 mm headphone connection and separate earbuds; original headset has no integrated headphones. Deluxe Audio Strap is a separate later accessory.Integrated stereo speakers with 3D spatial audio; 3.5 mm headphone jack
StrapAdjustable fabric straps; original launch headset is 555 g without cables according to Ars Technica. Later hardware revisions may differ.Soft adjustable strap; hard strap sold separately
In the boxHeadset, two controllers, two base stations, link box, tether, earbuds, cables, chargers and mounting accessories; gaming PC separateHeadset, adjustable standard facial interface, two Touch Plus controllers with AA batteries and wrist straps, power adapter, charging cable

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