Nintendo Game Boy Color vs Nintendo Game Boy Micro

Every spec side by side, from each maker's published figures.

Better figure, where one is clearly better

Game Boy Color compared with Game Boy Micro
NintendoGame Boy ColorNintendoGame Boy Micro
Overview
ReleasedNovember 1998November 2005
Performance
TypeHandheldHandheld
CPUSharp SM83 (8-bit), 4.19 or 8.39 MHz32-bit RISC CPU and 8-bit CISC CPU
GPUNintendo CPU CGB (built-in picture processing)–
Memory48 KB–
Disc driveNoNo
CPUSharp SM83 (8-bit) at 4.194304 MHz or 8.388608 MHz in double-speed mode, in the Nintendo CPU CGB (mGBA documentation)32-bit RISC CPU plus 8-bit CISC CPU (Nintendo)
GPULCD picture processing in the Nintendo CPU CGB; 40 sprites, up to 10 per line (Nintendo programming manual and mGBA documentation)–
Memory detail32 KB work RAM and 16 KB video RAM; compatible game cartridges can add up to 128 KB RAM (Nintendo programming manual)–
Storage detailGame Boy and Game Boy Color Game Paks (cartridges); saves on the cartridgeGame Boy Advance Game Paks; saves on the cartridge
Display and video
Built-in screen2.3″ LCD, 160 × 1442″ LCD, 240 × 160, 60 Hz
Built-in screen2.3-inch reflective TFT colour LCD, no backlight; 160 × 144; 32,768 colours, up to 56 at onceTwo-inch back-lit LCD with 240 × 160 pixels, 60 Hz and four brightness settings (Nintendo UK)
AudioMono speaker and stereo headphone jackBuilt-in speaker and standard headphone socket
Design and power
Battery life (maker's claim)Up to 10 hoursUp to 10 hours
Weight138 g80 g (better)
Battery life detail2 × AA batteries, up to 10 hoursRechargeable lithium-ion battery; Nintendo quotes approximately 6–10 hours of play and 2.5 hours to charge
Size–101 × 50 × 17.2 mm (width × height × depth)
Colours–Silver, green, blue and pink at the UK launch, with interchangeable faceplates
Connections
PortsGame Link Cable port, infrared port, Game Pak slot, headphone jack, 3 V DC input (Nintendo)Game Pak slot, headphone socket, charging connector and Micro-specific link connector; Game Boy Advance links need an adapter
ControllerBuilt-in D-pad, A, B, Start and Select buttonsBuilt-in D-pad, A, B, L, R, Start and Select buttons; interchangeable faceplate
Backward compatibilityOriginal Game Boy gamesGame Boy Advance games only; no original Game Boy or Game Boy Color Game Paks

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